IMO Current state(and probably state of few another near future View releases) of compositing and DRAW dialect engine in Rebol/View is not able to handle more than a few solid filled polygons in small size so don't expect better 3D graphics than in Amiga demos or vector games in early 90's. We need better framebuffer routines, HW acceleration support on OSes where it is possible, enhanced/improved DRAW, native support for computation of matrices etc. to achieve at least VRML 3D quality in Rebol.
regards, Cyphre ----- Original Message ----- From: "Philippe Oehler" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 20, 2002 9:09 AM Subject: [REBOL] Re: Rebol and 3D > I know that Olivier Auverlot, one of the best french expert, had made a long > work to create 3D Dialect in Rebol. He told me that he waited the new > version of VID to go ahead with his work. > > Philippe > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, September 19, 2002 7:13 PM > Subject: [REBOL] Rebol and 3D > > > > Hi list, > > > > Are there plans for 3D in Rebol? > > > > Dick > > > > > > Download NeoPlanet at http://www.neoplanet.com > > > > -- > > To unsubscribe from this list, please send an email to > > [EMAIL PROTECTED] with "unsubscribe" in the > > subject, without the quotes. > > > > -- > To unsubscribe from this list, please send an email to > [EMAIL PROTECTED] with "unsubscribe" in the > subject, without the quotes. > > > -- To unsubscribe from this list, please send an email to [EMAIL PROTECTED] with "unsubscribe" in the subject, without the quotes.
