>
>
>>well, I will have to wait a bit for what your system is apto. I also 
>>hope someone here is interested in workflow systems, as we 
>>will need it probably too (simply defining in an abstract way, what 
>>states e.g. Order comes thru - new, financial department, transport 
>>department, back, to-repair, finished ....)
>>    
>>
>
>Hi, yes of course this will be a part. But as I wrote earlier I see it
>the following way:
>
>1. You have to recognize a situation/context where a specific workflow
>needs to be started.
>
>2. You have to have a component that will ensure this workflow will be
>processed.
>
>For the point 1 I would like to use a rule-engine approach. The
>rule-engine will fire an event if a specific situation is recognized.
>Than the workflow engine will take over. This component now knows how to
>do it, whereas the rule-engine knows what to do when.
>  
>
OK, I am starting to understand, where all the concept leads, although I 
will wait for some results. I also read 
http://www.nakedobjects.org/introduction.html , but I have to say, that 
from my experience I don't fully agree to automatic UI generation. I 
would prefer whole framework to function as repository of objects, all 
their logic and relation, and not trying to guess what is the best way 
for user to see his/her data presented. So, I would probably prefer some 
kind of "Screen painter", with ability to import certain items. E.g. - 
how will you represent block? Will it be combo-box, list-box, or more 
complicated grid? You want list, I want grid - what then? :-)

And if not, I will probably have to change UI generation code of 
framework anyway. It is all about your users. "My" users are used to 
navigate UI via keyboard, Esc closes window, enter edits on grid, insert 
inserts new record on grid, delete deletes it, etc. etc ... others will 
have another experience ...

... my opinion should not be regarded being a demagogy. It just 
represents some pov. I will wait for what can be achieved first, before 
I decide to go further ....

btw: what about access rights aka roles? Will it be possible to define 
some via rules? :-) How engine will work with them? Eh, can't wait for 
for rules to work :-)

-pekr-


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