Great ! In fact I'm happy that you didn't optimise the code since I'm not expert both in Rebol and AI :)
>Hi, > >I did simple example of AI in Rebol few weeks ago as I did code prototyping >for some Java RPG game. You can find the code here: > >http://www.rebol.cz/~cyphre/a-star.r > >Basicaly, it is a A*(a star) pathfinding algorithm with simple visualisation >without any map generator just to be sure it works ;-) > >The code is a bit mess and not optimized for Rebol as I needed to make it as >simple as possible to be able to easily convert it into the Java language. > >I'm planning to use enhanced version in one realtime strategic Rebol >game(hope I find enough free time to do it by the end of this year ;-)) > >anyway feel free to improve/optimize that stuff a don't forget to send me >your better version ;-) > >regards, > >Cyphre -- To unsubscribe from this list, just send an email to [EMAIL PROTECTED] with unsubscribe as the subject.
