Great ! In fact I'm happy that you didn't optimise the code since I'm not expert both 
in Rebol and AI :)

>Hi,
>
>I did simple example of AI in Rebol few weeks ago as I did code prototyping
>for some Java RPG game. You can find the code here:
>
>http://www.rebol.cz/~cyphre/a-star.r
>
>Basicaly, it is a A*(a star) pathfinding algorithm with simple visualisation
>without any map generator just to be sure it works ;-)
>
>The code is a bit mess and not optimized for Rebol as I needed to make it as
>simple as possible to be able to easily convert it into the Java language.
>
>I'm planning to use enhanced version in one realtime strategic Rebol
>game(hope I find enough free time to do it by the end of this year ;-))
>
>anyway feel free to improve/optimize that stuff a don't forget to send me
>your better version ;-)
>
>regards,
>
>Cyphre



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