Very nice!
Now for some optimizations :)

; scroll1
;c1: load %c1.bmp c2: load %c2.bmp c3: ...
;cars1: [ " " c1 "A" c2 "B" c3 "C" c4 "D" c5 ...

Instead of using the system above, try this:

cars1: " ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789.,:!?+-*/()"
bmps: copy []
repeat n length? cars1 [append bmps load join %c [n ".bmp"]]

And later on:

    ; scroll1
    ;for n1 1 nb-car-ecran1 1 [ ; Use repeat instead of for.
    repeat n1 nb-car-ecran1 [ ; Less code and a little faster.
        pos1: n1
        either pos1 < (nb-car-ecran1 - pos-scroll1) [
            ;car1: select cars1 to-string " "
            car1: if find cars1 " " [select bmps index? find cars1 " "]
        ] [ pos1: pos-scroll1 + n1 - nb-car-ecran1
            ;car1: select cars1 to-string scroll1/:pos1
            car1: if find cars1 scroll1/:pos1 [pick bmps index? find cars1
scroll1/:pos1]
        ]

You could also save all your bitmaps in one file, then
you can load them all at once into bmps.

save %bmps1.r bmps
bmps: reduce load %bmps1.r

Anton.

> Yo all,
>
> My first demo in Rebol :
>
> The "OldsKool Demo" :)
>
>
> Available here : http://reboleur.free.fr/OldsKool/OldsKool.zip
>
>
> - scrolling texts in french and in english,
> - synchronisation with the speed of your processor (better quality with
> power ;).
>
> Enjoy it ! :)
>
> Regards,
> S�bastien 'Jedi' Jeudy.

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