well I was thinking of that as a possible 
future project, first to collate all 
functions already mapped, then to map the 
rest of them, I found your implementation of 
drag+drop, although I couldn't get it to 
work earlier at work (will look at it again 
in the morning) and I found someone's 
implementation of ShellExecuteA, not sure if 
that's yours or someone elses. haven't check 
it out yet.

Of course once one has ShellExecuteA a lot 
of the other functions can be faked. for 
example the methods of the Shell object. 
> 
> Hi Bryan,
> 
> b> Did anyone ever do anything for calling 
shell32 with Rebol?
> 
> Do you mean calling *any* function in 
shell32.dll or calling a
> particular function (i.e. ShellExecuteA)?
> 
> Yes on the former, and "maybe" on the 
latter. :) That is, I haven't
> mapped *all* the functions in shell32, but 
I have done some.
> 
> -- Gregg                         
> 
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