tried the eat function...

it does seem to help a bit, but I get this error all the time...

** Script Error: awake has no value
** Where: eat
** Near: awake only

I'm using 1.2.10 is that an issue?


merci  :-)

-MAx
---
"You can either be part of the problem or part of the solution, but in the end, being 
part of the problem is much more fun."
 

> -----Original Message-----
> From: Dide [mailto:[EMAIL PROTECTED]
> Sent: Thursday, January 15, 2004 2:27 PM
> To: [EMAIL PROTECTED]
> Subject: [REBOL] Re: [view] accelerating view...
> 
> 
> Re: [view] accelerating view...
> Hi Max
> 
> > I REAAAAALLLYYYYY need to get view refresh more quickly.
> > 
> 
> The 'eat function from Romano and Gabrielle is here for that.
> Not sure it's the last version (not found on his web page), 
> but here is one :
> 
> eat-ctx: context [
>       free: true
>       set 'eat func [/only blk [block!]] [
>               if free [
>                       free: false 
>                       any [only blk: [move]] 
>                       until [
>                               only: pick system/view/event-port 1 
>                               not all [only find blk only/type]
>                       ] 
>                       if only [awake only] 
>                       free: true
>               ]
>       ]
> ]
> 
> To use it: put the 'eat func where you want events to be eat 
> (usually in feel/engage, before a "show face").
> 
> DideC
> 
> > 
> > is there a way to look-ahead for events and forget events 
> in some circumstances (like if there is already a more recent 
> mouse move event, I'd skip all those in the cue and perform 
> only the latest one... that is a very common process amongst 
> true signal based event handling).
> > 
> > can creating my own handler allow me to streamline the 
> event handling so that less useless events are generated, 
> thus reducing lag?
> > 
> > 
> > Thanks in advance !!!
> > 
> > 
> > -MAx
> > ---
> > "You can either be part of the problem or part of the 
> solution, but in the end, being part of the problem is much more fun."
> >  
> > 
> > 
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