Hi John,
Thanks for your answer
> For stream control, just use the normal NetStream.play/pause/stop
> methods that you'll find in the flash documentation.
I mean I need to control starting playing stream on server side.
Somethink like that:
when client A starts playing stream of client B, I need to execute
some code on the server side, for example save this info in shared
objects:
ISharedObject so = getSharedObject(scope, "views");
so.setAttribute("A", "B");
> as for a screenshot - are you looking to just show a thumbnail or
> preview of the stream? The flash player will not allow you to send
> bitmapdata over NetConnection or LocalConnection as security
> measure.
I just want to make page with previews of all broadcasting streams at
the moment - no video, only static pictures from user's camera.
If we can't get access to bitmapdata of stream on client-side, maybe we can do
it on
server-side? And as far as I know flash.display.BitmapData class has appeared
only in 8-th version of flash player, so it will not work on lower
versions.
> On 6/14/06, Dmitry Frolov <[EMAIL PROTECTED]> wrote:
> Hi,
> In my application I need to handle some user actions such as starting
> and stopping playing stream or broadcast. With function
> streamBroadcastStart(that I'v found in fitcDemo)
> I can handle starting broadcast by user. Does anybody know what other
> functions should I use?
> And one more question: is there capability in red5 to make "screen
> shot" from broadcasting stream(or maybe get access to bitmap data of frame)?
> Thanks,
> Dmitry
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