ok, thanks a lot, no more errors. i created a subclass that extends NetConnection and added a "onBWDone" method with no arguments, now i can start playing
On 7/13/06, Joachim Bauch <[EMAIL PROTECTED]> wrote: > Hi, > > Luke Hubbard wrote: > [...] > > The onBWDone one is us making a call back from server to client to > > tell it the bandwidth check is done, this is just a dummy call at the > > moment mirror calls which many flv players rely on. The flv players > > dont wait for connected status, instead they wait for that onBWDone > > method call. Strange I know. I guess we should make that configurable. > > Yep, this should be called by the application logic for those applications > that need it ;) > > http://mirror1.cvsdude.com/trac/osflash/red5/ticket/56 > > Joachim > > > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org > > > > _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
