ok, thanks a lot, no more errors.
i created a subclass that extends NetConnection and added a "onBWDone" method
with no arguments, now i can start playing


On 7/13/06, Joachim Bauch <[EMAIL PROTECTED]> wrote:
> Hi,
>
> Luke Hubbard wrote:
> [...]
> > The onBWDone one is us making a call back from server to client to
> > tell it the bandwidth check is done, this is just a dummy call at the
> > moment mirror calls which many flv players rely on. The flv players
> > dont wait for connected status, instead they wait for that onBWDone
> > method call. Strange I know. I guess we should make that configurable.
>
> Yep, this should be called by the application logic for those applications
> that need it ;)
>
> http://mirror1.cvsdude.com/trac/osflash/red5/ticket/56
>
> Joachim
>
>
>
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