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Hi, ive been trying to work it out for days now, we
are testing red5 on our production server, and it seems even a 100k
broadcast can not handle it. The issue is, a client done in flex
builder2 and AS3 does not seem to be able to keep its buffer, I have
set the buffer time to ten, it will stay there for a while then quickly
decrease down to 0 then back to 10 and starts all over again. I have
even tried the same client on the server running red5 which is on a
large pipe. I have now extended the buffer to 30 secs, and the
bufferlength changes from 15 to 29 but never really holds 30. After 300
seconds i get around 5 or 6 seconds in the buffer and never gets back
to 30. I dont really understand how the flash protocol keeps its buffer, but any suggestions would be cool. Im also testing this on a client done in flash8 and it seems to hold buffer better than a similar client done in flex/AS3. On the pc the buffer is showing up to 50 seconds, but on the mac browser on the same network never reaches 30. The current frames per second streaming should be 10, but especially on the mac it never reaches over 5, im assuming this is a different in the players on different platforms ? Im going to have to try on FMS and see if its any different. |
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