We've been running 0.5 with about 3000 hits a day and finding that it hangs after every few hundred plays. The java process ends up stuck at 95% CPU, although overall memory use is not a problem. We think the same thing is happening with 0.6, but haven't tested - we just saw the same symptom before we swtiched back to 0.5.
Here's the top: top - 06:53:09 up 51 min, 1 user, load average: 1.45, 1.19, 0.63 Tasks: 71 total, 2 running, 69 sleeping, 0 stopped, 0 zombie Cpu(s): 69.0% us, 26.0% sy, 0.0% ni, 4.3% id, 0.0% wa, 0.0% hi, 0.7% si Mem: 1477380k total, 291540k used, 1185840k free, 9180k buffers Swap: 2031608k total, 0k used, 2031608k free, 102160k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1918 root 25 0 874m 116m 14m S 95.7 8.1 8:19.92 java _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
