We've been running 0.5 with about 3000 hits a day and finding that it hangs 
after every few hundred plays.  The java process ends up stuck at 95% CPU, 
although overall memory use is not a problem.  We think the same thing is 
happening with 0.6, but haven't tested - we just saw the same symptom before we 
swtiched back to 0.5.

Here's the top:


top - 06:53:09 up 51 min,  1 user,  load average: 1.45, 1.19, 0.63
Tasks:  71 total,   2 running,  69 sleeping,   0 stopped,   0 zombie
Cpu(s): 69.0% us, 26.0% sy,  0.0% ni,  4.3% id,  0.0% wa,  0.0% hi,  0.7% si
Mem:   1477380k total,   291540k used,  1185840k free,     9180k buffers
Swap:  2031608k total,        0k used,  2031608k free,   102160k cached

  PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
 1918 root      25   0  874m 116m  14m S 95.7  8.1   8:19.92 java




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