degraining the problem:

receiveVideo  works ok, the problem comes when using receiveAudio(false),
then the video stops and when you invoke receiveaudio(true) it plays from
the point it was stopped, as if it has been buffered somewhere. Has anyone
tried this with fms?
My client code couldn't be simpler, here the onRelease handler of a button:
---------------------------------------------------------------------------
private function muteAudio(evtObj:Object):Void{
   if(this.flagAudio){
       this.flagAudio=false;
       this.miStream.receiveAudio(false);
   }else{
       this.flagAudio=true;
       this.miStream.receiveAudio(true);
   }
}
---------------------------------------------------------------------------

If you change "Audio" with "Video" it works as predicted, but this is doing
the funny things discussed above.

On 12/12/06, Storm <[EMAIL PROTECTED]> wrote:


Hi list.
Something weird is happening to me when calling NetStream.recieveAudio(false)
and NetStream.receiveVideo(false) on live Streams (videoconference app).
When i stop the video and then restart it again it plays *from the time it
was stopped* so i see an old version of the guy in the other side, say that
if i stop the video for 2 minutes and then try to restart it again it plays
with a dalay of 2 minutes forever.
And  even worst:  when i call  receiveaudio(false) the video freezes as
well...

I don't know if this is red5 related or a funny Macromedia wrong spec, or
that i'm missing something. Any tips?

Cheers
--
-------------------------------------------------------------------
"Nos gusta los domingos ir al parque a pinchar los globos de los niños
para verlos llorar" .- Eskorbuto




--
-------------------------------------------------------------------
"Nos gusta los domingos ir al parque a pinchar los globos de los niños para
verlos llorar" .- Eskorbuto
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