I'm trying to make a flash game (Tennis Game) using red5. I've made the
shared objects for the players and the ball, everything is fine in my tests
but when i play over the internet there is a natural delay (because of ping,
of course) that i can't fix. I tried to use double hit confirmation (client
and server) but it's not working well.

Any ideas?

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Átila Correia Cunha
Resident Microsoft (Center of Technology XML) - Brazil
SCJP, SCWCD, SCJA, SCMAD
MCP WebApp with C# Certified
Flash Animations, Action Script and Game Developer
Blender 3D Modeller
www.joystudio.com.br
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