Hi, I've noticed increasingly that my clips get stopped before reaching the end due to the scheduled job in PlaylistSubscriberStream firing early. I think I've finally realized what is happening. On occasion the job is scheduled quite a bit before the end of the clip, and to do so it adds the buffertime with the remaining time in the clip. What happens is the client has buffering issues after the job is scheduled introducing additional time required to play but the scheduled job remains at it's original calculation. I haven't looked into the code yet to see if I can put in an easy fix but I thought I'd throw this out there and see if maybe one of the devs know a quick and easy one.
Thanks, --Dan-- _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
