Hi,

I've noticed increasingly that my clips get stopped before reaching  
the end due to the scheduled job in PlaylistSubscriberStream firing  
early. I think I've finally realized what is happening. On occasion  
the job is scheduled quite a bit before the end of the clip, and to  
do so it adds the buffertime with the remaining time in the clip.  
What happens is the client has buffering issues after the job is  
scheduled introducing additional time required to play but the  
scheduled job remains at it's original calculation. I haven't looked  
into the code yet to see if I can put in an easy fix but I thought  
I'd throw this out there and see if maybe one of the devs know a  
quick and easy one.

Thanks,

--Dan--

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