This is starting to make sense... i'll try to explain what i had and let's
see if we can avoid reffering to magic here ;)

I am seting data in a shared object (through setData(String, Object), i'm
using the GlobalObject class you provide in red5 + some personal
modifications ) and the call to setData that wasn't working was one done
just before connection close. Say it is in the code for the "disconnect"
button in my app.

Well, before manually writting  a setFps(0) the other clients weren't
notified of the new data, i suppose it's because the connection to server
was closed before the flash client actually sent the new data to server,
right?.

Thanks

On 12/18/06, Joachim Bauch <[EMAIL PROTECTED]> wrote:

Storm schrieb:
> well, then my code is magically working know that i've manually put a
> setFps(0) after the update that i wanted to be real-time and that wasn't
> done properly before.

For updates on the SOs in your client, "setFps" will work as it's done
by the Flash player. However all changes that are received by Red5 or
that are triggered by server-side code will be sent to the clients
immediately. Hope that helps clearing this issue...

Joachim


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