Sri Kalyanaraman wrote:
> Hi,
>
> I have a hard time setting connection parameters for the test client I
> am developing .
>
> RTMPClient{
> .....
>
> RTMPClient client = new RTMPClient();
> ObjectMap<String, Object> params = new ObjectMap();
> params.put("app","hibernate/r4i");
> params.put("flashVer", "WIN 9,0,16,0");
> params.put("swfUrl","http://localhost/test.swf");
> params.put("tcUrl", "rtmp://localhost/oflaDemo");
> params.put("fpad", false);
> params.put("audioCodecs",(double)615);
> params.put("videoCodecs",(double)76);
> params.put("pageUrl","http://localhost/test.html");
> params.put("objectEncoding",(int)3);
>
> params.put("password","testuser");
> params.put("username","gosh");
>
> client.connect("127.0.0.1",1935,params);
>
> }
>
wow ive never seen this before, does this let you run a client inside
the server app itself ie to another server ? what is the real uses for
it ? As for information, additional information FMS seems to pick up
somehow if the player isnt sending it ? which extends this default info
would be nice. Ie full specs about the OS,browser etc etc.
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