I had no chance testing it yet correctly. Our Internet lags, that even a small stream isn't working correctly. I saw that the buffer WASN'T reset it can dynamically change. But the start buffer of .5 i used this time is too less. And 1 isn't acceptable for live Streaming. I think that the cause of the problem is that the stream upload is to slow and so there is a too slow broadcasting?!?! Anyone else can analyze this theory?

cu nomIad

Dan Rossi schrieb:
Maybe FMS does something when you dynamically reset the bufferTime ? I would think when u reset it, it keeps adding to the buffer but it doesnt. I dont know what to do about it, currently we have been just doing live broadcasts because VOD isnt ready and isnt playable. It does it to every video no matter what bitrate it is.

nomIad wrote:
No, i have tried it out. The double buffer is too slow.
On my local system i have no problem. But on the net its too slow...

Take a look at the collab.nl chat. Same problem, but with Unity server i think...

cu nomIad

Dan Rossi schrieb:
I dont even think the dual threshold buffer system works,

http://www.adobe.com/devnet/flashmediaserver/articles/fms_dual_buffering.html

when a buffer is full if i set bs.buffertime to 15 the bufferlength still remains the initial buffer time of 4 seconds. Any ideas / work arounds ?

Dan Rossi wrote:
A 300k stream rebuffered after 54 seconds then again at 1.14 :\

Dan Rossi wrote:
Hi to date ive still yet to work out a solution for video rebuffering problems. I set the buffer time to 10 seconds, when i goto play the clip it will start then on the first frame and immediately begin to rebuffer. And then at certain times in a pattern will rebuffer. Ive never managed to get a video to play without stopping really :\

We need to move from progressive download via IIS which is much stabler to streaming to get a scrub control feature in our custom player working :\ I cant make this live until i work this one out, coz many people wont be happy about it !

Im testing a 512K clip on a 24Mbit ADSL connection.

Would the talk of dynamic buffering help ? If so how is this applied, or will caching help ?

Let me know thanks.

Dan

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