@joseph: if i'm catching your idea what you want to do is:

Cam--->red5 ---> red5 ----> The world

and in the last step you'd have the same bandwidth issue.
Sending streams from one red5 to other is an interesting concept itself
nontheless, but sadly i'm into a corporative network without exit to the
world so i won't be able to do that kind of test atm, sorry.

@Dan: i'm not really looking for that kind of "geo-balance", in fact all the
connections would be from the same region in Spain, we just need to retard
the bandwidth usage explosion as much as possible.

Keep sending your ideas, we might come to some kind of solution useful for
many  types of apps!

Cheers

Carlos
On 2/22/07, Dan Rossi <[EMAIL PROTECTED]> wrote:

joseph wamicha wrote:
> mmmh interesting. That's the absolute beauty of red5, you don't need
> multicast. Multicast is a real bugger in rtsp based streaming.
> Just do some rtmp proxy by having one red5 server act  as an rtmp
> client and it publishes its stream to another red5 server.
> If you want you could set up your red5 server and rtmp client code and
> I set up mine and we see if we are able to successfully exchange
> streams half-way across the World! Just tell me if your interested we
> do the test for a proof of concept!
>
Are you load balancing by sending a live stream to the closest server to
you from the main one and it loads the live stream, how is that possible
in an app ? You would prob need a geo load balancer hardware and this
solution isnt really redundant. Ive never managed to work out how to
push live streaming to two servers at once without doubling the
broadcaster bandwidth of course.


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