Yes there is a slight difference in buffering when archiving and just in 
live publish mode. The frame rate is always 1 fps so its sticky, no 
setting seems to want to change it.

Dan Rossi wrote:
> Interesting, on a live stream scenario, wowza rebuffered but red5 was ok 
> keeping a buffer length between 10-15. The biggest problem faced so far 
> is that we set the frames per second to be 8fps but we can only manage 
> to get 1fps out of it.
>
> Wowza was also playing back the archive not live stream lol.
>
> The other issue im facing that the buffer length is much worse when 
> archiving than when just in live mode, there is definitely problems it 
> disconnects and causes exceptions.
>
> There is a big different in how red5 handles buffering for live and vod 
> playback thats for sure :\
>
> Dan Rossi wrote:
>   
>> Yet another comparison, ive managed to get wowza going which is loading 
>> files on the same shared network path red5 is, same server. Wowza keeps 
>> a buffer length of 10 but doesnt seem to grow like FMS either ? It just 
>> back and forth between 10 and 11.
>>
>> red5 is the same goes from 8 to 0. I think our same latency problem is 
>> with live publishing aswell. It takes much longer to start playing, and 
>> it does that jumping thing at the start and rebuffers.
>>
>> http://69.42.91.84:5080/WOWZA_WWW2.swf
>>
>> http://69.42.91.84:5080/RED5_WWW2.swf
>>
>>
>>
>>
>> Dan Rossi wrote:
>>   
>>     
>>> Ive updated some links to one of our slave servers running windows media 
>>> currently.  Some interesting results, FMS on the other server was only 
>>> keeping a buffer length of 6, this current FMS example on the other 
>>> server holds a buffer length of 20.  Red5 still goes from 8 which is the 
>>> buffer length down to 0. So it seems when the buffer length reaches the 
>>> buffer time in FMS it pushes something down the network to boost it to 
>>> twice the bufferTime to keep it holding up ?
>>>
>>> http://69.42.91.84:5080/FMS_WWW1.swf
>>>
>>> http://69.42.91.84:5080/RED5_WWW1.swf
>>>
>>>
>>> the previous examples were
>>>
>>> http://69.42.91.84:5080/RED5.swf
>>>
>>> http://69.42.91.84:5080/FMS.swf
>>>
>>> the fms example here wont work just yet because i just tried to 
>>> reinstall FMS to double check it wasnt an installation problem and it 
>>> requires a machine reboot ! Maybe this thing is best on linux which is 
>>> more preferable than windoze though all our unix boxes are freebsd.
>>>
>>> Dan Rossi wrote:
>>>   
>>>     
>>>       
>>>> I think there is the problem then, the further you are away from the 
>>>> server the worse the bufferlength is ? The FMS one is fine for me, the 
>>>> AU one again kept a 1 minute buffer, the red5 one would lose the 
>>>> bufferlength quite quickly instead of it building up while playing as 
>>>> with fms. fms is doing something red5 isnt :\
>>>>
>>>> Adam wrote:
>>>>   
>>>>     
>>>>       
>>>>         
>>>>> Hi Dan,
>>>>>  
>>>>> i tryed all three links.
>>>>> FMS and RED5 worked preaty well in the same way. it got stuck just once.
>>>>>  
>>>>> RED5 AU stuck all the time. it buffered, played a few seconds, buffered
>>>>> again, and so on.
>>>>>  
>>>>> iam located in germany.
>>>>>  
>>>>> FYI
>>>>>  
>>>>> -Adam-
>>>>>
>>>>>   
>>>>> ------------------------------------------------------------------------
>>>>>
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