Hello everyone,

Over thе last week or so, I've ran into many complaints pertaining to 
disconnections on slow channels.
By "slow connection" I'm referring to whereby the channel's bandwidth is 
less than the stream's bitrate.
Below is the sequence of events that's generally been taking place (in 
this particular case disconnection automatically happened after about 20 
seconds)

13:12:30:343: NetConnection.Connect.Closed
13:12:29:203: NetStream.Buffer.Empty
13:12:29:187: NetStream.Buffer.Full
13:12:28:203: NetStream.Buffer.Empty
13:12:28:187: NetStream.Buffer.Full
13:12:27:187: NetStream.Buffer.Empty
13:12:27:187: NetStream.Buffer.Full
13:12:26:234: NetStream.Buffer.Empty
13:12:26:218: NetStream.Buffer.Full
13:12:25:187: NetStream.Buffer.Empty
13:12:25:171: NetStream.Buffer.Full
13:12:24:171: NetStream.Buffer.Empty
13:12:24:156: NetStream.Buffer.Full
13:12:23:156: NetStream.Buffer.Empty
13:12:22:140: NetStream.Buffer.Full
13:12:21:140: NetStream.Buffer.Empty
13:12:20:156: NetStream.Buffer.Full
13:12:20:140: NetStream.Buffer.Empty
13:12:19:156: NetStream.Buffer.Empty
13:12:19:140: NetStream.Buffer.Full
13:12:18:140: NetStream.Buffer.Empty
13:12:18:125: NetStream.Buffer.Full
13:12:17:140: NetStream.Buffer.Empty
13:12:17:125: NetStream.Buffer.Full
13:12:16:125: NetStream.Buffer.Empty
13:12:16:125: NetStream.Buffer.Full
13:12:15:109: NetStream.Buffer.Empty
13:12:14:109: NetStream.Buffer.Full
13:12:14:109: NetStream.Buffer.Empty
13:12:13:93: NetStream.Buffer.Empty
13:12:12:93: NetStream.Buffer.Full
13:12:12:93: NetStream.Buffer.Empty
13:12:10:640: NetStream.Play.Start
13:12:10:640: NetStream.Play.Reset
13:12:10:62: NetConnection.Connect.Success

My hopes were that this would be fixed in RC3, but it seems that people 
on slow connections still have disconnection issues with RC3.
I've even gone through SVN revisions in search of the one from which the 
disconnection problems had begun.
I found that the revision 1820 is where the disconnection issue were 
first introduced.
SVN log for r1820 states "rewrote detection of client buffer usage, this 
should fix empty buffer problems on slow connections"
It may very well be that this revision has fixed some other buffer 
problems which had been previously taking place under different 
conditions, but in my case it looks like the complete opposite has 
happened -- a new problem's been introduced :)

Is anyone else experiencing the same problem?



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