The fps are set at the encoder end, not the server. The server sends whatever it receives. We know the encoder was only sending 80% quality and a max of 16 fps. We've done other in-house tests of up to 30 fps and 100% so we know they 'will' work, it's just that the bandwidth to send that to 500 users would be a bit much.
Bill Klaus wrote: > I see you changed it ;-) > > I get 25-30 frames.. > > The cars are not 100% smooth.. > I think it has to do with how fast the object is moving/changing. > but a guy walking looked smooth. > > So i'm not sure it chanced anything.. I wonder if FMS has the same > "problem".. > > I know.. I'm being kinda perfectionist right now :p > > Interalab wrote: > >> We've updated to the latest trunk and re-launched the test site: >> >> http://www.magicoast.com/media_center/embedded_player.html >> >> Note: The test page now launches 4 client connections on the page. >> >> Currently there are 54 connections and the server is performing much >> better than before. >> >> Cpu(s): 5.6%us, 2.3%sy, 0.0%ni, 89.4%id, 0.0%wa, 1.3%hi, 1.3%si, >> 0.0%st >> Mem: 1995840k total, 1112076k used, 883764k free, 8696k buffers >> Swap: 2819368k total, 0k used, 2819368k free, 190876k cached >> >> Please join if you can. >> >> _______________________________________________ >> Red5 mailing list >> [email protected] >> http://osflash.org/mailman/listinfo/red5_osflash.org >> >> >> > > > _______________________________________________ > Red5 mailing list > [email protected] > http://osflash.org/mailman/listinfo/red5_osflash.org > _______________________________________________ Red5 mailing list [email protected] http://osflash.org/mailman/listinfo/red5_osflash.org
