Thanks. I'll look into that later this week I hope.

Dave

On Jan 21, 9:56 am, Mark Radford <[email protected]> wrote:
> Using "pages" to do your CSS files (so you can link to anchor elements
> and so on) is the right idea, I think.  I've recently been on official
> reddot (Sorry - Open Text WS) training and this is how we were shown
> to implement CSS files in the templates:
>
> <reddot:cms>
>     <if>
>         <query valuea="Context:CurrentRenderMode" operator="=="
> valueb="Int:2">
>             <htmltext>
> <!-- This is the published mode -->
> <!-- Add your normal links to CSS files as you would normally -->
>
> <link rel="stylesheet" type="text/css" href="<%anc_cssfile%>" />
>
>              </htmltext>
>         </query>
>         <query type="else">
>             <htmltext>
> <!-- This is RedDot and preview modes -->
> <!-- Add your CSS as a container so that it goes straight into the
> page -->
>
> <style type="text/css">
> <%con_cssfile%>
> </style>
>
>             </htmltext>
>         </query>
>     </if>
> </reddot:cms>
>
> Then all you need to do is reference your anchor to your template so
> that it pulls your CSS file straight in and you're done.
>
> I used to do this the same way, but used blockmarks to determine
> whether or not I was in smartedit or not.  This way means your preview
> and publish can be differentiated against, which is useful.
>
> I'm not sure what you mean about the CSS elements?
>
> Hope that helps.
>
> Mark
>
> On Jan 20, 9:23 pm, Dave R <[email protected]> wrote:
>
> > I haven't had to do this yet, but I will soon.
>
> > Reddot changed how CSS is handled sometime around Reddot 9 and
> > certainly 10. They wanted us to call it in through a different element
> > I think so that it can be properly rendered in 10 and non-ie browsers.
>
> > Do any of you remember how it's supposed to be done now?
>
> > We actually develop/host the css as content classes in our projects so
> > we can easily edit them and pull in images from the asset manager. So
> > I have css "pages" that are connected to anchors.
>
> > Any ideas? Things are looking a bit rough on our dev box for 10.

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