We successfully implemented one rendertag. Implementing is quite straight forward. It get's a bit more complicated if you try to call code within a other DLL from your Rendertag-implementation. Debugging is a bit old school. You implement the rendertag within visual studio on your workstation, deploy it to the server, look at the result and so on... The easiest way to get some debugging-info is to output debug-info as a part of the rendertag-result.
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