URL:
  <http://gna.org/task/?7906>

                 Summary: Submission of MAGEWARS - Magewars, Ambition &
Guildhouses: Experimental Warlord-Adventurer Storyteller
                 Project: Gna! Administration
            Submitted by: argento
            Submitted on: dom 22 mar 2015 15:43:52 UTC
                  Status: None
         Approval Status: None
         Should Start On: dom 22 mar 2015 00:00:00 UTC
   Should be Finished on: mer 01 apr 2015 00:00:00 UTC
                Category: Project Approval
                Priority: 5 - Normal
                 Privacy: Public
             Assigned to: None
             Open/Closed: Open
         Discussion Lock: Any

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Details:

A new project has been registered at Gna! 
This project account will remain inactive until a site admin approves or
discards the registration.


= Registration Administration =

While this item will be useful to track the registration process, *approving
or discarding the registration must be done using the specific Group
Administration <https://gna.org/siteadmin/groupedit.php?group_id=3579> page*,
accessible only to site administrators, effectively *logged as site
administrators* (superuser):

* Group Administration <https://gna.org/siteadmin/groupedit.php?group_id=3579>


= Registration Details =

* Name: *MAGEWARS - Magewars, Ambition & Guildhouses: Experimental
Warlord-Adventurer Storyteller*
* System Name:  *magewars*
* Type: Programs
* License: Other, GPL Compatible (GNU General Public License V3 or later +
Creative Commons)

----

==== Description: ====
Project MAGEWARS

Toolchain: emacs, Tiled, GIMP and www.opengameart.org.

The now so called 'Project Codename "MAGEWARS"' explains itself briefly in
being a recursive acronym (Magewars, Ambition & Guildhouses: Experimental
Warlord-adventure Real-time Storyteller). The game will be a hybrid between an
open-world, real-time RPG and a management strategy videogame. The player will
create his character[s] choosing among several classes as well as among 'x'
"Origins", which will provide her/him with a starting background history. This
will influence which of the seven available starting locations will be
accessible to him. From a simple encampment with a bonfire, a (I very much
hope so!) breathtaking story will flood the character which in the meantime
will have to struggle, fight, take choices while dealing with nearby
inhabitants, be they friend or foe, and improve his humble tent to the
mightiest stronghold; she/he will adventure in a quest to acquire precious
allies and resources to raise the highest towers or dig deep underground
building a dungeon while exploring the unknown.

I do not have any source code, yet, because my main work, until now, was more
story writing related. I am working on this since three months, but it is a
spiritual successor of a videogame demo I did with proprietary software as a
teenager, which was 15 years ago.

This project has, on the contrary, the goal to be 100% free software and will
encourage eventual forks and/or collaboration. 
My development platform is GNU+Linux, which will also be the main gaming
platform where it should be run. 
Yet, I want it to be able to run on proprietary operating systems too, for the
sake of those gamers not being ready to run a free operating system and
because my ethics suggest me that users should be able to decide so for
themselves.

The ruleset the game will be based on is called FATE
(http://www.faterpg.com/), which is a Creative Commons licensed tabletop
roleplaying game.

The URL of my project is: http://argentodtw.openshells.org/magewars/



==== Other Software Required: ====
python, pygame, pymath, Tiled, isomyr, tiledtmxloader


==== Other Comments: ====
Theoretically, I would love to exclude MAC OS X from being able to run this
software, because I despise Apple more than any company and always take any
opportunity to boycott it or to teach people how to achieve the same computing
capabilities with GNU+BSD. In spite of that -correct me if this is not the
case- my reasoning logic tells me that for the sake of freedom I should let
users the possibility to run my software on top of the above mentioned
malware, too.
If you think that I'm wrong, please convince me that I can respect the
principles of freedom while implementing measures like a hardcoded or
licensing hack as a barrier.






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