Am Mittwoch 26 August 2009 20:21:15 schrieb Lionel Chauvin: > > > To be honest, I'm quite uncomfortable with this decision: This sounds > > > more like a GNOME solution, where the developers decides how the UI > > > *must* look like. In KDE you have the power to customize the UI to your > > > needs, which imho is the better way. Example: > > > Before this functionality was removed, I was able to change the size of > > > the icons in the toolbar, which was quite handy imho. > > Yes it looks like a Gnome solution. > > To simplify: > Gnome applications are well designed for their task (not always true ^^) but > they are not customizable. > Kde applications are customizable but they are not well designed by default. > > I influence the Rekonq project in this way, because I would like KDE devs > take > more attention on the KDE UI infrastructure. > > For instance, button-menus are not customizable in the "configure toolbar" > panel. You must code it. > The KDE devs want persuade the application developers to not do that because > they don't want duplication of menu between the tool bar and the menu bar. > > But why the menu bar must be always visible by default ? > Take a look at the Dragon Player menu. What a pity we need a menu bar for so > few useful actions. Why actions like "configure shortcuts" are in the menu > and > not in a configuration panel ? > > _______________________________________________ > rekonq mailing list > [email protected] > https://mail.kde.org/mailman/listinfo/rekonq >
I wasn't talking about the menu bar in my last email, but about the removal of the "toolbar feature" :-) About the menu bar: You're right, a menu bar is not always the best solution and Dragon Player is the perfect example for it. _______________________________________________ rekonq mailing list [email protected] https://mail.kde.org/mailman/listinfo/rekonq
