On Thu, Nov 4, 2010 at 17:46, Shane Lazar <[email protected]> wrote:

>
>
> On Wed, Nov 3, 2010 at 10:01 PM, <[email protected]> wrote:
>
>> Hi,
>>
>> That could be following the patch
>> ef043a4fb69f68e4a7258e84194c567f64edc51f. The graphics system raster can
>> make a big difference especially on x86 and x86_64.
>>
>> If you start rekonq with the option "-graphicssystem raster", does the
>> performance improve?
>>
>> cheers,
>> Benjamin
>>
>> PS: sorry for top-posting, it's a webmail since I am on the move :)
>>
>> ________________________________________
>> From: ext Shane Lazar [[email protected]]
>> Sent: Wednesday, November 03, 2010 8:26 PM
>> To: [email protected]
>> Subject: [rekonq]  Recent performance hit
>>
>> I recompile Rekonq once in a while. My last build from GIT was on 22
>> October 2010 and I must say that it was one of the best builds ever. The
>> Youtube/Flash problem I was having got sorted being the big improvement.
>>
>> Today (3 November) I built again from GIT but it seems like it has taken a
>> performance hit. Scrolling pages gives feeling something like a low FPS in a
>> game. The page jumps from one part to the other instead of scrolling
>> smoothly. Installing the older package from 22 October fixes this. Is this a
>> known issue or can I help debug it?
>>
>
>
> Yes, that does help. Thanks. Can we hope for this to be fixed or am I going
> to have to do this from now on?
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>
You could configure Qt with this same flag (-graphicssystem raster) too, to
make it the default.
I guess you could also revert commit
ef043a4fb69f68e4a7258e84194c567f64edc51f in your local clone if that's more
convenient for you. (if you're using a PKGBUILD, that's an easy thing to
do).

Hopefully we'll restore this in rekonq in the future, ideally we'd need to
fix this weird menu issue in Qt to allow us to get this back.
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