On Sun, Dec 26, 2010 at 17:37, Ian Wadham <[email protected]> wrote: > Hello Release Team, > > I wish to notify you officially that I have (temporarily I hope) removed the > Sound feature of the KGoldrunner game from trunk/KDE/kdegames using > SVN revision 1207699 on 19 Dec 2010. I see that the change is now in the > KDE 4.6 RC1 tag. > > I feel that removing an entire feature at this late stage in the release cycle > is rather a drastic and rule-breaking action to take, however I do not think > there was anything else I could do. > > See the recent thread "Sound problems in KGoldrunner" on the KDE Games > list for details. Basically, Phonon in KGoldrunner does not work for me, with > trunk as at 30 June. It works with up-to-date trunk for Andreas Pakulat but > freezes up everything when the game starts for Parker Coates. There is > also recently reported https://bugs.kde.org/show_bug.cgi?id=260262 for > KDE 4.3 KGoldrunner, where Phonon/Xine crashed amid a huge tangle > of threads. > > I wrote to the KDE Games release co-ordinator on 21 Dec but had no reply. > > At the moment I feel powerless to do anything about this problem between > now and the KDE 4.6 release, so I am also looking for leads and people > who can help. > > Knowing I was going to be away overseas and out of Internet contact for > a while, I finished my changes early for the 4.6 release and have been > inactive on KDE and not receiving email lists for several months, so I > am currently completely out of touch. Specifically: > > - I no longer know for sure how to build Qt and KDE - much has changed. > > - I do not know for sure how to build and install Phonon. I think you are > supposed to install the Qt version then somehow install the KDE version > over the top of it (i.e. under $QTDIR) ... ???
Does KGoldRunner need features from the latest KDE? Just use your distro packages. That's what we lazy app developers do. :) > - I have no idea how Phonon works, so I have no idea how to investigate > the problem with it in KGoldrunner. It's a library and I am an application > developer, so I expect it to "just work". > > - Somebody else wrote the code for KGoldrunner's sound feature, back > in 2008. It has never worked excellently for everybody and I believe the > Phonon authors have said that Phonon was never designed for use in games. > > Can you give me any ideas or put me in touch with anyone who could help? > > Best regards, Ian Wadham, > Melbourne, Australia. Does phonon in other apps (eg Amarok) have trouble on your computer? Ian (subsequent replies should probably not include release-team) _______________________________________________ release-team mailing list [email protected] https://mail.kde.org/mailman/listinfo/release-team
