On Mon, 13 May 2002 [EMAIL PROTECTED] wrote:
> That will work. It will also be slow. I wonder whether there is a simple
> kludge that can deal with text quickly. If the fully correct computation
> takes too long a kludge for high contrast text may be appropriate.
This actually is a correct and fast implemetation, because the steps you
mentioned already went into the computation of the XDCCC tables. At least
they should, and a table tookup is nothing I'd call complicated or slow.
The colorspace conversion needs to be done only once; thats what those
tables are good for, although I don't know how to install them or whether
there is a reasonable (sRGB?) default.
Your're right this is complicated, but luckly render doesn't need to care
very much.
Regards,
Simon Thum
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