Around 20 o'clock on May 23, Carl Worth wrote:
> Would it make sense to do some (perhaps optional) extra work to > protect against dropouts, (quick bresenham walk around trapezoid > edges)? As long as we only turn more pixels on and don't turn any off, > then we don't' violate the "sum to 1" invariant, no? No. X polygons "suffer" from the same problem -- the basic requirement is that polygons "tile" the surface -- split a disc into 100 triangles and each pixel is touched by exactly one of the triangles. Avoiding dropouts requires a significantly different fill algorithm which wouldn't mesh nicely with tesselation. Keith Packard XFree86 Core Team HP Cambridge Research Lab _______________________________________________ Render mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/render
