Hi,
Is it possible to have a single call to render multiple polygons (lines) at
the same time instead of calling the XRenderCompositeDoublePoly() function
for each of the polygons? (something analogous to XDrawSegments() for
XSegments).
This would avoid the performance penalty of the function call overhead which
is considerable when thousand of polygons are redrawn per iteration.


How do I disable clipping set by XRenderSetClipRegion()?
I thought that sending a "None" region to the functions would do the trick
but it causes the app to crash because XRenderSetClipRegion() uses the
Region "r" passed as a parameter before checking if r == None.
There's no XRenderClearClipRegion() so I guess there's another way to do
this...

Thanks.

__
Jorge Valencia
CAE Inc

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