Hi, Is it possible to have a single call to render multiple polygons (lines) at the same time instead of calling the XRenderCompositeDoublePoly() function for each of the polygons? (something analogous to XDrawSegments() for XSegments). This would avoid the performance penalty of the function call overhead which is considerable when thousand of polygons are redrawn per iteration.
How do I disable clipping set by XRenderSetClipRegion()? I thought that sending a "None" region to the functions would do the trick but it causes the app to crash because XRenderSetClipRegion() uses the Region "r" passed as a parameter before checking if r == None. There's no XRenderClearClipRegion() so I guess there's another way to do this... Thanks. __ Jorge Valencia CAE Inc _______________________________________________ Render mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/render
