On Wednesday 18 September 2002 4:17 am, Allen Akin wrote:
[...]
|
|  I'm not saying all this would be easy, or that OpenGL already provides
|  everything that Render might need.  But integrating 2D, 3D, and imaging
|  via the 3D API is the way Microsoft is going and Apple has already gone,
|  and was one of the design goals for OpenGL.  Consumer-class hardware

You are speaking here about 3D rendering, or about *rendering in general*?
I am, as many other office workers, primary  user of different word 
processor(s), spearsheet(s), etc., and I am mostly concerned about quality of 
rendering for typical text.
So far, Microsoft is a way behind FreeType in terms of quality for rendered 
text.
Non-AA text in Win98/Win2000 is ugly, ClearType-rendered text is blurred and 
not easy to read.
I have heard that many people found rendering of text in MacOS X blurry, too.
I don't have Mac here and can't test, but due to specific of Mac platform 
(publishing market is primary target, close tights with Adobe, Quark), I tend 
to believe to the said words.
 
|  already provides most of the functionality and performance needed for
|  this in the PC space, and is getting cheaper and more capable very
|  quickly.  Moving down-market into small and embedded systems is one of
|  the high priorities for OpenGL 1.X and 2.0 subsets, as cost- and
|  power-reduction efforts make accelerator hardware feasible there.
|
|  Sorry for the rant; I guess I feel it necessary to repeat it
|  occasionally in hopes that we can keep our efforts from drifting too far
|  apart.
|
|  Allen
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