On 02/11/2012 07:44 AM, smallufo wrote:
Hi
sorry for reply late
I tried this snap , and the situation seems the same...
after start , the server almost hangs there


Thanks for checking.

I'm working through the threading code methodically for 4.0.26. I'm not sure when I'll have another snapshot to test. Possibly later this week.

-- Scott



$ w
23:40:29 up 55 days, 5:40, 2 users, load average: 519.06, 252.13, 96.59
USER     TTY      FROM              LOGIN@   IDLE   JCPU   PCPU WHAT
smallufo pts/1    destiny2.smalluf 12:11    1.00s 11.71s  0.92s -bash
smallufo pts/2    destiny2.smalluf 23:40    0.00s  0.07s  0.01s w


I've also updated my JDK to the latest version:
 $ java -version
java version "1.6.0_30"
Java(TM) SE Runtime Environment (build 1.6.0_30-b12)
Java HotSpot(TM) Client VM (build 20.5-b03, mixed mode, sharing)



2012/2/7 Scott Ferguson <f...@caucho.com <mailto:f...@caucho.com>>

    Can you try the snapshot
    http://caucho.com/download/resin-pro-4_0-snap.tar.gz?

    The IP bug was a red-herring. There is a timing issue with
    threading/clustering.

    That snapshot is not suitable for production (several known
    regression failures), but it can be used to verify the startup bug.


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