Comment #4 on issue 1767 by Diff engine incorrectly interprets block moves

I'd love to say we have a great algorithm that does the block detection better, but we don't. To do it really well, we need to completely rewrite some things, and add to the amount of processing time it takes, per-diff.

It bothers me too, and is on my TODO list, but it's not a matter of a quick patch. There are some large plans to greatly enhance how we process diffs, but it won't happen until after the 2.0 release (which we're working hard on right now).

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