NealSun96 commented on a change in pull request #1422:
URL: https://github.com/apache/helix/pull/1422#discussion_r500469936
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File path:
helix-core/src/main/java/org/apache/helix/task/AbstractTaskDispatcher.java
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@@ -122,30 +122,37 @@ public void updatePreviousAssignedTasksStatus(
Set<Integer> donePartitions = new TreeSet<>();
for (int pId : pSet) {
final String pName = pName(jobResource, pId);
- TaskPartitionState currState =
updateJobContextAndGetTaskCurrentState(currStateOutput,
+ TaskPartitionState currState = getTaskCurrentState(currStateOutput,
jobResource, pId, pName, instance, jobCtx, jobTgtState);
- if (!instance.equals(jobCtx.getAssignedParticipant(pId))) {
- LOG.warn(
- "Instance {} does not match the assigned participant for pId {}
in the job context. Skipping task scheduling.",
- instance, pId);
- continue;
- }
-
// Check for pending state transitions on this (partition, instance).
If there is a pending
// state transition, we prioritize this pending state transition and
set the assignment from
// this pending state transition, essentially "waiting" until this
pending message clears
+ // If there is a pending message, we should not continue to update the
context because from
+ // controller prospective, state transition has not been completed yet
if pending message
+ // still existed.
+ // If context gets updated here, controller might remove the job from
RunTimeJobDAG which
+ // can cause the task's CurrentState not being removed when there is a
pending message for
+ // that task.
Message pendingMessage =
currStateOutput.getPendingMessage(jobResource, new
Partition(pName), instance);
- if (pendingMessage != null &&
!pendingMessage.getToState().equals(currState.name())) {
- // If there is a pending message whose destination state is
different from the current
- // state, just make the same assignment as the pending message. This
is essentially
- // "waiting" until this state transition is complete
+ if (pendingMessage != null) {
processTaskWithPendingMessage(pId, pName, instance, pendingMessage,
jobState, currState,
paMap, assignedPartitions);
continue;
}
Review comment:
Feel free to close this. My questions are combined at the previous
comment.
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