> On April 4, 2018, 3:12 p.m., John Kordich wrote:
> > 3rdparty/stout/include/stout/os/windows/jobobject.hpp
> > Lines 139 (patched)
> > <https://reviews.apache.org/r/66420/diff/1/?file=1992229#file1992229line139>
> >
> >     This is interesting. I understand how you're using this template 
> > function to allocate this structure on the stack which you use a 
> > reinterpret_cast on later as a substitute for the 
> > JOBOBJECT_BASIC_PROCESS_ID_LIST.
> >     
> >     But is this really worth doing?  Allocation and deallocation would 
> > happen entirely within this function. I imagine the data we need will be 
> > copied out before deallocation during the insert calls below on the 
> > set<Process> object, so the only real issue is the extra time associated 
> > with dynamic memory allocation/deallocation.
> >     
> >     What's hairy about the size calculations? I imagine it's not that bad, 
> > probably nothing you wouldn't do normally in C :)
> >     
> >     If you do end up staying with this structure, is there a reason the 
> > ProcessIdList member is a DWORD and not a ULONG_PTR, as per 
> > https://msdn.microsoft.com/en-us/library/windows/desktop/ms684150(v=vs.85).aspx
> >  ?
> >     
> >     It's probably the case that on x86_64 that they are the same size, but 
> > why not mirror the structure identically?

> probably nothing you wouldn't do normally in C

Precisely. This isn't C, so why manually allocate and calculate and deallocate 
when we don't need to? It's too easy to screw up.

> is there a reason the ProcessIdList member is a DWORD and not a ULONG_PTR

Yes. The type of the identifer in the Windows struct (because it's the pointer 
to the beginning of an "array") is `ULONG_PTR`, but it is not actually an 
array. The arary itself (which you would have to allocate in the correct 
location for this struct) is an array of `DWORD` (since it's an array of PIDs); 
so when we declare an actual array of PIDs, we declare a `DWORD array[n]`.

The C struct in the Windows API ends with a `ULONG_PTR` because the actual 
defined struct does not contain an array. It instead expects you to allocate a 
contiguous block large enough to hold the struct and the array, and then the 
type in the struct is just the array pointer of type `ULONG_PTR`.

And this is why we do it this why, and not Windows's way. It's too easy to get 
wrong.


- Andrew


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On April 3, 2018, 10:46 p.m., Andrew Schwartzmeyer wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> https://reviews.apache.org/r/66420/
> -----------------------------------------------------------
> 
> (Updated April 3, 2018, 10:46 p.m.)
> 
> 
> Review request for mesos, Akash Gupta, Eric Mumau, John Kordich, Joseph Wu, 
> and Michael Park.
> 
> 
> Repository: mesos
> 
> 
> Description
> -------
> 
> The functions written to deal with job objects on Windows had become
> large enough to warrant being refactored into their own file. Also
> was the perfect opportunity to fix formatting issues.
> 
> When including `jobobject.hpp` for `killtree.hpp`, other unnecessary
> headers were removed.
> 
> 
> Diffs
> -----
> 
>   3rdparty/stout/include/Makefile.am 742bfc44d68d978dd2249ece500d6f64e4d7f02a 
>   3rdparty/stout/include/stout/os/windows/jobobject.hpp PRE-CREATION 
>   3rdparty/stout/include/stout/os/windows/killtree.hpp 
> ce8bdcd18305ffb758f22a6c2bbc7393675aebdf 
>   3rdparty/stout/include/stout/windows/os.hpp 
> 739ee4da3f09d2a9597d4451e755e77903e9287d 
> 
> 
> Diff: https://reviews.apache.org/r/66420/diff/1/
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Andrew Schwartzmeyer
> 
>

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