Ayende,

  When I do a buildfromtrunk it seems that it is building with 2.0 libs
since it is not finding a WaitOne(TimeSpan).  Do I need to change any
configs to ensure nant will use 3.5?

thanks,
  craig

On Wed, Feb 18, 2009 at 7:36 AM, Ayende Rahien <[email protected]> wrote:

>  :-)
>
>
> On Wed, Feb 18, 2009 at 8:29 AM, Craig Neuwirt <[email protected]> wrote:
>
>> Ok, I'll get the latest and pray :-)
>>
>>
>> On Wed, Feb 18, 2009 at 7:26 AM, Ayende Rahien <[email protected]> wrote:
>>
>>> Done with slicing the repository for now :-)
>>>
>>>
>>> On Wed, Feb 18, 2009 at 8:10 AM, Craig Neuwirt <[email protected]>wrote:
>>>
>>>>
>>>>
>>>> On Tue, Feb 17, 2009 at 11:59 PM, João Bragança <
>>>> [email protected]> wrote:
>>>>
>>>>>
>>>>> Patch uploaded to file section... I really don't like the way I
>>>>> patched this, seems really hacky to me. But I can't see another way to
>>>>> fix other than totally rewriting binsor to use fluent registration in
>>>>> one pass.
>>>>>
>>>>
>>>> That is my intention and kinda positioned binsor for that.  I'll check
>>>> out the patch, but
>>>> not sure if Ayende is finishing slicing and dicing of the repository
>>>> yet.
>>>>
>>>>
>>>>>
>>>>> On Feb 17, 7:45 pm, Ayende Rahien <[email protected]> wrote:
>>>>> > Have fun, but don't code & drive, I understand it it dangerous.
>>>>> > On Tue, Feb 17, 2009 at 10:43 PM, João Bragança <
>>>>> [email protected]>wrote:
>>>>> >
>>>>> >
>>>>> >
>>>>> > > I ran into something unexpected today, you can't override a service
>>>>> > > dependency with the extend macro:
>>>>> >
>>>>> > > component "first", SomeDependency:
>>>>> > >        ID = "First"
>>>>> >
>>>>> > > component "second", SomeDependency:
>>>>> > >        ID = "Second"
>>>>> >
>>>>> > > component "someComponent", SomeComponent:
>>>>> > >        dependency = @first
>>>>> >
>>>>> > > extend "someComponent":
>>>>> > >        dependency = @second
>>>>> >
>>>>> > > SomeComponent someComponent = container.Resolve<SomeComponent>();
>>>>> > > Assert.AreEqual("Second", someComponent.Dependency.ID);
>>>>> >
>>>>> > > I'm gonna patch this unless there are any objections. I have a 12
>>>>> pack
>>>>> > > this time, should be cake.
>>>>>
>>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
>>
>
> >
>

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