hello,

a few more question on how to implement things in a nice way :)


   1. I have an OrderSaga and I want it to send a message if n days went by
   and the customer has not yet paid for the order. I suppose it is no good
   idea to Thread.Sleep for n days :)
   How does one implement such a thing?
   Is the saga kept alive for the whole period of its non-conclusion or is
   it brought to live every now and then and checked, if there is something
   that needs to be done?

   2. Should I reference the persisted Order in the Saga (via it's id)?

   3. If the Order has an enum State of possible states, should my
   OrderStates class (the one I pass to the Saga via ISaga<OrderState>) wrap
   the enum and the order to conclude which the current state is? Or should I
   better keep this decoupled (and duplicated)

Sorry for spamming the list & thanks!!

-- 
Jan

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