Hello, I am trying to write a Go Game. I am new to Rhino Mocks and
trying to TDD with it.

Here is a test I am trying to write (in nunit c#):

public void Gameplay_PlayerMove_SurroundAnEnemyStoneShouldRemoveIt()
        {
            MockRepository mocks = new MockRepository();
            IBoard mockBoard = mocks.DynamicMock<IBoard>();

            using (mocks.Record())
            {
                mockBoard.Position(6, 6);
                LastCall.Return<StoneColor>(StoneColor.Black);

                mockBoard.Position(5, 6);
                LastCall.Return<StoneColor>(StoneColor.White);

                mockBoard.Position(6, 5);
                LastCall.Return<StoneColor>(StoneColor.White);

                mockBoard.Position(7, 6);
                LastCall.Return<StoneColor>(StoneColor.White);

                mockBoard.AddStone(StoneColor.White, 6, 7);

                mockBoard.RemoveStone(6, 6);
            }

            Gameplay gameplay = new Gameplay(mockBoard, Player.White);
            gameplay.PlayerMove(Player.White, 6, 7);

            mockBoard.VerifyAllExpectations();

        }

The problem I am having is I want the calls to mockBoard.Position(x,y)
to be optional. The only method I want to verify is
mockBoard.RemoveStone(x,y)
How can I get that behavior?

So my mockBoard is kind of a mix of a stub and a mock.

I heard though, that it is bad to combine stubs and mocks in one
object. If so, how would people prefer to write this test? Is there a
better way to implement my objects?


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