Guido,

In this case it appears that fetching is enabled i.e. if (!doNotFetch) i.e. if NOT doNotFetch... so basically doNotFetch = false (fetching is true / enabled).

I hate the double negative cases since it's easy to get confused / miss the logic that was intended.
YN shared this with you.
Brian,

In StoreObject's execute() method, this condition, is it a bug or intended?

         ...
         ...
         if (!doNotFetch) {
             resolved = fetchObject.execute();
             vclock = fetchObject.getVClock();
         }
         ...
         ...

My reasoning is: if do not fetch then shouldn't the resolved object be 
the one passed? I'm doing some tests and if I do store a mutation 
returning the body without fetching, I get a new mutated object and not 
the one I passed + mutation. So I'm wondering if that was the original 
intention.

Thanks,

Guido.

On 11/08/13 18:49, Guido Medina wrote:

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