> On Jan 21, 2015, at 12:41 PM, Ildar Alishev <[email protected]> wrote: > > Hi Christopher, > > thank you for your answer. > Honestly we work with ugameDb and order is next > > we start executing code (using C# in Unity3d), it goes to ugame db, than > after ugamedb it goes to Riak(i think ugameDB use RIAK), and after this it > sends us answer. > > What code should i send you??? > it is first time we are working with ugamedb and riak at all, so we are some > sort of noobs) > > > here is some code that i’m using in Unity3d (C#) > > public IEnumerator eMapQuery() > { > var map = buck.MapReduce(new ErlangMapPhase("unity", "map_phase"), > new ErlangReducePhase("unity", "reduce_phase")); > Debug.Log("Start"); > yield return map.WaitUntilDone(); > if(map.isSuccessful) > foreach (var item in map.GetResult<Interactor>()) > { > Debug.Log("Ok"); > foreach (var pair in item.Fields) Debug.Log(pair.Key + " = " + > pair.Value.ToString()); > } > else > { > Debug.Log("Fail"); > } > }
Hi Ildar, Can you provide me a little more information? 1.) Which Riak client are you using to connect from C#? 2.) Can you show me the code where “buck” is defined? 3.) Can you show me the code where the connection to Riak is initialized? Thanks! - Chris _______________________________________________ riak-users mailing list [email protected] http://lists.basho.com/mailman/listinfo/riak-users_lists.basho.com
