Revision: 1500
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=1500&view=rev
Author:   rorthomas
Date:     2010-07-25 18:21:36 +0000 (Sun, 25 Jul 2010)

Log Message:
-----------
added missing precompiler flags

Modified Paths:
--------------
    trunk/source/main/Beam.cpp
    trunk/source/main/RoRFrameListener.cpp

Modified: trunk/source/main/Beam.cpp
===================================================================
--- trunk/source/main/Beam.cpp  2010-07-25 03:52:01 UTC (rev 1499)
+++ trunk/source/main/Beam.cpp  2010-07-25 18:21:36 UTC (rev 1500)
@@ -8060,8 +8060,10 @@
                                                        if (nodes[i].iswheel && 
ns>thresold)
                                                        {
                                                                if(dustp) 
dustp->allocSmoke(nodes[i].AbsPosition, nodes[i].Velocity);
+#ifdef USE_OPENAL
                                                                
ssm->modulate(trucknum, SS_MOD_SCREETCH, (ns-thresold)/thresold);
                                                                
ssm->trigOnce(trucknum, SS_TRIG_SCREETCH);
+#endif // USE_OPENAL
                                                        }
 
                                                        //sparks

Modified: trunk/source/main/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/RoRFrameListener.cpp      2010-07-25 03:52:01 UTC (rev 
1499)
+++ trunk/source/main/RoRFrameListener.cpp      2010-07-25 18:21:36 UTC (rev 
1500)
@@ -4948,7 +4948,7 @@
 
                        //matProfile->setLightmapEnabled(false);
                        // Important to set these so that the terrain knows 
what to use for derived (non-realtime) data
-                       if(mainLight) 
TerrainGlobalOptions::getSingleton().setLightMapDirection(mainLight->getDerivedDirection());
+                       //if(mainLight) 
TerrainGlobalOptions::getSingleton().setLightMapDirection(mainLight->getDerivedDirection());
                        
TerrainGlobalOptions::getSingleton().setCompositeMapAmbient(mSceneMgr->getAmbientLight());
                        
//mTerrainGlobals->setCompositeMapAmbient(ColourValue::Red);
                        if(mainLight) 
TerrainGlobalOptions::getSingleton().setCompositeMapDiffuse(mainLight->getDiffuseColour());
@@ -7095,11 +7095,15 @@
                        netcheckGUITimer=0;
                }
 
+#ifdef USE_SOCKETW
+#ifdef USE_MYGUI
                // update net quality icon
                if(getNetQualityChanged())
                {
                        GUI_Multiplayer::getSingleton().update();
                }
+#endif // USE_MYGUI
+#endif // USE_SOCKETW
        }
 
        // updating mirrors fixes its shaking!


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