Revision: 1562
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=1562&view=rev
Author:   aperion
Date:     2010-12-19 18:32:42 +0000 (Sun, 19 Dec 2010)

Log Message:
-----------
reverting  the | to a || in collisions, for some reason this change caused the 
ground textures to be off

Modified Paths:
--------------
    trunk/source/main/BeamForcesEuler.cpp

Modified: trunk/source/main/BeamForcesEuler.cpp
===================================================================
--- trunk/source/main/BeamForcesEuler.cpp       2010-12-19 17:08:02 UTC (rev 
1561)
+++ trunk/source/main/BeamForcesEuler.cpp       2010-12-19 18:32:42 UTC (rev 
1562)
@@ -757,8 +757,8 @@
                                int contacted = 
collisions->groundCollision(&nodes[i], nodes[i].colltesttimer, &gm, &ns);
 
                                int handlernum = -1;
-                               //TODO is this supposed to be a binary 
operator, or a logical operator?
-                               if ( contacted ||
+                               //Tlooks like this needs to remain a binary 
operator otherwise the terrain material appears to be wrong
+                               if ( contacted |
                                        collisions->nodeCollision(&nodes[i], 
i==cinecameranodepos[currentcamera], contacted, nodes[i].colltesttimer, &ns, 
&gm, &handlernum))
                                {
                                        //FX


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