the character works well again, thanks :)

On Mon, Jan 31, 2011 at 10:11 AM,  <[email protected]> wrote:
> Revision: 1621
>          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=1621&view=rev
> Author:   aperion
> Date:     2011-01-31 09:11:25 +0000 (Mon, 31 Jan 2011)
>
> Log Message:
> -----------
> fixed incorrect logic negation, and fixed some incorrect comparisons. This 
> worked before I updated to latest, unsure about latest because RoR crashes in 
> latest...
>
> Modified Paths:
> --------------
>    trunk/source/main/collisions.cpp
>
> Modified: trunk/source/main/collisions.cpp
> ===================================================================
> --- trunk/source/main/collisions.cpp    2011-01-31 03:34:20 UTC (rev 1620)
> +++ trunk/source/main/collisions.cpp    2011-01-31 09:11:25 UTC (rev 1621)
> @@ -283,40 +283,40 @@
>  }
>
>  Ogre::Vector3 Collisions::calcCollidedSide(const Ogre::Vector3& pos, 
> Ogre::Vector3& lo, Ogre::Vector3& hi)
> -{
> -       float min = pos.z - lo.z;
> -       Ogre::Vector3 newPos = Ogre::Vector3(pos.x, pos.y, lo.z);
> +{
> +       Ogre::Real min = pos.x - lo.x;
> +       Ogre::Vector3 newPos = Ogre::Vector3(lo.x, pos.y, pos.z);
>
> -       float t = pos.z - hi.z;
> -       if (t > min) {
> -               min = t;
> -               newPos = Ogre::Vector3(pos.x, pos.y, hi.z);
> -       };
> -
> -       t = pos.x - lo.x;
> +       Ogre::Real t = pos.y - lo.y;
>        if (t < min) {
> -               min = t;
> -               newPos = Ogre::Vector3(lo.x, pos.y, pos.z);
> +               min=t;
> +               newPos = Ogre::Vector3(pos.x, lo.y, pos.z);
>        };
>
> -       t = pos.y - lo.y;
> +       t = pos.z - lo.z;
>        if (t < min) {
>                min=t;
> -               newPos = Ogre::Vector3(pos.x, lo.y, pos.z);
> +               newPos = Ogre::Vector3(pos.x, pos.y, lo.z);
>        };
>
> -       t = pos.x - hi.x;
> -       if (t > min) {
> +       t = hi.x - pos.x;
> +       if (t < min) {
>                min=t;
>                newPos = Ogre::Vector3(hi.x, pos.y, pos.z);
>        };
>
> -       t = pos.y - hi.y;
> -       if (t > min) {
> +       t = hi.y - pos.y;
> +       if (t < min) {
>                min=t;
>                newPos = Ogre::Vector3(pos.x, hi.y, pos.z);
>        };
>
> +       t = hi.z - pos.z;
> +       if (t < min) {
> +               min=t;
> +               newPos = Ogre::Vector3(pos.x, pos.y, hi.z);
> +       };
> +
>        return newPos;
>  }
>
> @@ -763,7 +763,7 @@
>                if ((*cell)[k] != (int)UNUSED_CELLELEMENT && 
> (*cell)[k]<MAX_COLLISION_BOXES)
>                {
>                        collision_box_t *cbox=&collision_boxes[(*cell)[k]];
> -                       if (*refpos < cbox->lo || *refpos > cbox->hi) 
> continue;
> +                       if( !( (*refpos) > cbox->lo && (*refpos) < cbox->hi ) 
> ) continue;
>
>                        if (cbox->refined || cbox->selfrotated)
>                        {
>
>
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