Revision: 1637
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=1637&view=rev
Author: rorthomas
Date: 2011-02-02 20:29:48 +0000 (Wed, 02 Feb 2011)
Log Message:
-----------
fixed non showing props
decreased DOF to be more subtle
fixed grass rendering queue
Modified Paths:
--------------
trunk/source/main/BeamLoadTruck.cpp
trunk/source/main/RoRFrameListener.cpp
trunk/source/main/dof/DepthOfFieldEffect.cpp
Modified: trunk/source/main/BeamLoadTruck.cpp
===================================================================
--- trunk/source/main/BeamLoadTruck.cpp 2011-02-02 20:07:58 UTC (rev 1636)
+++ trunk/source/main/BeamLoadTruck.cpp 2011-02-02 20:29:48 UTC (rev 1637)
@@ -2226,6 +2226,7 @@
props[free_prop].mirror=0;
props[free_prop].pale=0;
props[free_prop].spinner=0;
+ props[free_prop].cameramode=-2;
props[free_prop].wheelrotdegree=160.0;
//set no animation by default
props[free_prop].animFlags[0]=0;
Modified: trunk/source/main/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/RoRFrameListener.cpp 2011-02-02 20:07:58 UTC (rev
1636)
+++ trunk/source/main/RoRFrameListener.cpp 2011-02-02 20:29:48 UTC (rev
1637)
@@ -5822,7 +5822,7 @@
grassLoader->setHeightFunction(&getTerrainHeight);
// render grass at first
-
grassLoader->setRenderQueueGroup(RENDER_QUEUE_MAIN);
+
grassLoader->setRenderQueueGroup(RENDER_QUEUE_MAIN+1);
GrassLayer* grassLayer =
grassLoader->addLayer(grassmat);
grassLayer->setHeightRange(minH, maxH);
Modified: trunk/source/main/dof/DepthOfFieldEffect.cpp
===================================================================
--- trunk/source/main/dof/DepthOfFieldEffect.cpp 2011-02-02 20:07:58 UTC
(rev 1636)
+++ trunk/source/main/dof/DepthOfFieldEffect.cpp 2011-02-02 20:29:48 UTC
(rev 1637)
@@ -9,7 +9,7 @@
using namespace Ogre;
-const int DepthOfFieldEffect::BLUR_DIVISOR = 5;
+const int DepthOfFieldEffect::BLUR_DIVISOR = 2;
DepthOfFieldEffect::DepthOfFieldEffect(Ogre::Viewport *v, Ogre::Camera *cam) :
mNearDepth(10.0)
@@ -96,7 +96,6 @@
mDepthViewport->setShadowsEnabled(false);
-
//re-set texture "DoF_Depth"
MaterialPtr p =
MaterialManager::getSingleton().getByName("DoF_DepthOfField");
p->load();
@@ -229,7 +228,7 @@
//mRaySceneQuery->setQueryMask(queryMask);
debugNode = 0;
- bool debug = true;
+ bool debug = false;
if(debug)
{
MaterialPtr material =
MaterialManager::getSingleton().getByName("DoF_DepthDebug");
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