Revision: 2144
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2144&view=rev
Author:   rorthomas
Date:     2011-08-22 12:36:07 +0000 (Mon, 22 Aug 2011)

Log Message:
-----------
finally removed hydrax

Modified Paths:
--------------
    trunk/CMakeDependenciesConfig.txt
    trunk/source/main/CMakeLists.txt
    trunk/source/main/gameplay/RoRFrameListener.cpp

Removed Paths:
-------------
    trunk/source/main/gfx/HydraxWater.cpp
    trunk/source/main/gfx/HydraxWater.h

Modified: trunk/CMakeDependenciesConfig.txt
===================================================================
--- trunk/CMakeDependenciesConfig.txt   2011-08-21 13:31:28 UTC (rev 2143)
+++ trunk/CMakeDependenciesConfig.txt   2011-08-22 12:36:07 UTC (rev 2144)
@@ -24,8 +24,6 @@
 
 # set some defaults
 IF(WIN32)
-       # options only available under windows
-       set(ROR_USE_HYDRAX  "FALSE" CACHE BOOL "use hydrax water system")
        set(ROR_USE_OIS_G27 "FALSE" CACHE BOOL "use OIS With G27 patches")
        set(ROR_USE_MOFILEREADER "FALSE" CACHE BOOL "use mofilereader")
        set(ROR_BUILD_UPDATER "FALSE" CACHE BOOL "build the updater")
@@ -148,13 +146,6 @@
                set(ANGELSCRIPT_LIBRARIES    "angelscript.lib" CACHE STRING 
"The AngelScript libs to link against")
        endif(ROR_USE_ANGELSCRIPT)
 
-       if(ROR_USE_HYDRAX)
-               set(HYDRAX_INCLUDE_DIRS 
"${ROR_DEPENDENCIES_DIR}/include/Hydrax;${ROR_DEPENDENCIES_DIR}/include/" CACHE 
PATH "The Hydrax include paths to use")
-               set(HYDRAX_LIBRARY_DIRS "${ROR_DEPENDENCIES_DIR}/lib/Hydrax" 
CACHE PATH "The Hydrax lib path to use")
-               set(HYDRAX_LIBRARIES    "Hydrax.lib" CACHE STRING "The Hydrax 
lib to link against")
-               copy_files(${ROR_DEPENDENCIES_DIR}/bin/Hydrax 
${EXECUTABLE_OUTPUT_PATH})
-       endif(ROR_USE_HYDRAX)
-
        if(ROR_USE_LITESQL)
                set(LITESQL_INCLUDE_DIRS 
"${ROR_DEPENDENCIES_DIR}/include/litesql" CACHE PATH "The litesql include path 
to use")
                set(LITESQL_LIBRARY_DIRS "${ROR_DEPENDENCIES_DIR}/lib/litesql" 
CACHE PATH "The litesql lib path to use")
@@ -250,17 +241,6 @@
       set(ROR_USE_CAELUM OFF)
    endif(CAELUM_INCLUDE_DIRS)
 
-   # Hydrax
-   # WIP!
-   find_path(HYDRAX_INCLUDE_DIRS "Hydrax/Hydrax.h")
-   if(HYDRAX_INCLUDE_DIRS)
-      set(HYDRAX_INCLUDE_DIRS "${HYDRAX_INCLUDE_DIRS}/Hydrax")
-      find_library(HYDRAX_LIBRARIES "Hydrax" PATH /usr/local/lib)
-      set(ROR_USE_HYDRAX ON)
-   else()
-      set(ROR_USE_HYDRAX OFF)
-   endif(HYDRAX_INCLUDE_DIRS)
-
    # Angelscript
    find_path(ANGELSCRIPT_INCLUDE_DIRS "angelscript.h")
    if(ANGELSCRIPT_INCLUDE_DIRS)
@@ -274,5 +254,4 @@
 
    set(ROR_USE_CRASHRPT FALSE)
    set(ROR_USE_OIS_G27 FALSE)
-   set(ROR_USE_HYDRAX FALSE)
 ENDIF(WIN32)

Modified: trunk/source/main/CMakeLists.txt
===================================================================
--- trunk/source/main/CMakeLists.txt    2011-08-21 13:31:28 UTC (rev 2143)
+++ trunk/source/main/CMakeLists.txt    2011-08-22 12:36:07 UTC (rev 2144)
@@ -72,7 +72,6 @@
   setup_lib(PAGED)
   setup_lib(CAELUM)
   setup_lib(ANGELSCRIPT)
-  setup_lib(HYDRAX)
 
   if(ROR_USE_ANGELSCRIPT)
     add_definitions("-DAS_USE_NAMESPACE")

Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp     2011-08-21 13:31:28 UTC 
(rev 2143)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp     2011-08-22 12:36:07 UTC 
(rev 2144)
@@ -68,10 +68,6 @@
 
 #include "Settings.h"
 
-#ifdef USE_HYDRAX
-# include "HydraxWater.h"
-#endif
-
 #include "dashboard.h"
 #include "Heathaze.h"
 #ifdef HAS_EDITOR
@@ -4413,9 +4409,6 @@
        mCamera->setPosition(Vector3(cx,cy,cz));
 
        //water!
-       bool useHydrax = (BSETTING("Hydrax"));
-       String hydraxConfig = "hydrax_default.hdx";
-
        if (waterline != -9999)
        {
                bool usewaves=(BSETTING("Waves"));
@@ -4424,30 +4417,17 @@
                if(net)
                        usewaves=false;
 
-#ifndef HYDRAX
-       useHydrax=false;
-#endif
-
-    if(useHydrax)
-    {
-#ifdef USE_HYDRAX
-      w = new HydraxWater(WATER_BASIC, mCamera, mSceneMgr, mWindow, waterline, 
&mapsizex, &mapsizez, usewaves);
-#endif
+               if (SSETTING("Water effects")=="None")
+                       w=0;
+               else if (SSETTING("Water effects")=="Basic (fastest)")
+                       w=new WaterOld(WATER_BASIC, mCamera, mSceneMgr, 
mWindow, waterline, &mapsizex, &mapsizez, usewaves);
+               else if (SSETTING("Water effects")=="Reflection")
+                       w=new WaterOld(WATER_REFLECT, mCamera, mSceneMgr, 
mWindow, waterline, &mapsizex, &mapsizez, usewaves);
+               else if (SSETTING("Water effects")=="Reflection + refraction 
(speed optimized)")
+                       w=new WaterOld(WATER_FULL_SPEED, mCamera, mSceneMgr, 
mWindow, waterline, &mapsizex, &mapsizez, usewaves);
+               else if (SSETTING("Water effects")=="Reflection + refraction 
(quality optimized)")
+                       w=new WaterOld(WATER_FULL_QUALITY, mCamera, mSceneMgr, 
mWindow, waterline, &mapsizex, &mapsizez, usewaves);
        }
-    else if(!useHydrax)
-               {
-                       if (SSETTING("Water effects")=="None")
-                               w=0;
-                       else if (SSETTING("Water effects")=="Basic (fastest)")
-                               w=new WaterOld(WATER_BASIC, mCamera, mSceneMgr, 
mWindow, waterline, &mapsizex, &mapsizez, usewaves);
-                       else if (SSETTING("Water effects")=="Reflection")
-                               w=new WaterOld(WATER_REFLECT, mCamera, 
mSceneMgr, mWindow, waterline, &mapsizex, &mapsizez, usewaves);
-                       else if (SSETTING("Water effects")=="Reflection + 
refraction (speed optimized)")
-                               w=new WaterOld(WATER_FULL_SPEED, mCamera, 
mSceneMgr, mWindow, waterline, &mapsizex, &mapsizez, usewaves);
-                       else if (SSETTING("Water effects")=="Reflection + 
refraction (quality optimized)")
-                               w=new WaterOld(WATER_FULL_QUALITY, mCamera, 
mSceneMgr, mWindow, waterline, &mapsizex, &mapsizez, usewaves);
-               }
-       }
        if(w) w->setFadeColour(fadeColour);
        if(person) person->setWater(w);
        BeamFactory::getSingleton().w = w;
@@ -4615,19 +4595,6 @@
                        n->setVisible(true);
                }
 
-#ifdef USE_HYDRAX
-               if (!strncmp("hydraxconfig", line, 12))
-               {
-                       char tmp[256]="";
-                       int res = sscanf(line, "hydraxconfig %s", tmp);
-                       if(res < 1)
-                       {
-                               LOG("error reading hydraxconfig command!");
-                               continue;
-                       }
-                       hydraxConfig=String(tmp);
-               }
-#endif //HYDRAX
                if (!strncmp("mpspawn", line, 7))
                {
                        spawn_location_t spl;
@@ -5066,11 +5033,6 @@
                }
        }
 
-#ifdef USE_HYDRAX
-       if(w && useHydrax)
-               ((HydraxWater*)w)->loadConfig(hydraxConfig);
-#endif // HYDRAX
-
        if(debugCollisions)
                collisions->createCollisionDebugVisualization();
 

Deleted: trunk/source/main/gfx/HydraxWater.cpp
===================================================================
--- trunk/source/main/gfx/HydraxWater.cpp       2011-08-21 13:31:28 UTC (rev 
2143)
+++ trunk/source/main/gfx/HydraxWater.cpp       2011-08-22 12:36:07 UTC (rev 
2144)
@@ -1,207 +0,0 @@
-/*
-This source file is part of Rigs of Rods
-Copyright 2005-2011 Pierre-Michel Ricordel
-Copyright 2007-2011 Thomas Fischer
-
-For more information, see http://www.rigsofrods.com/
-
-Rigs of Rods is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License version 3, as 
-published by the Free Software Foundation.
-
-Rigs of Rods is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Rigs of Rods.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#ifdef USE_HYDRAX
-
-#include "HydraxWater.h"
-//#include "OgreTerrainSceneManager.h" // for some cast in order to get the 
terrain material = ILLEGAL to link to a plugin!
-
-HydraxWater::HydraxWater(int type, Camera *camera, SceneManager *mSceneMgr, 
RenderWindow *mWindow, float _wheight, float *mapsizex, float *mapsizez, bool 
usewaves) : waternoise(0), mHydrax(0)
-{
-       LOG("* loading Hydrax...");
-       mCamera = camera;
-       wheight = _wheight;
-       waveStrength = 30.5f;
-       mHydrax = new Hydrax::Hydrax(mSceneMgr, mCamera, 
mWindow->getViewport(0));
-}
-
-int HydraxWater::loadConfig(Ogre::String configfile)
-{
-       waternoise = new Hydrax::Noise::Perlin(/*Generic one*/);
-
-       // Create our projected grid module  
-       Hydrax::Module::ProjectedGrid *mModule 
-               = new Hydrax::Module::ProjectedGrid(// Hydrax parent pointer
-                                                   mHydrax,
-                                                                               
        // Noise module
-                                                   waternoise,
-                                                                               
        // Base plane
-                                                   
Ogre::Plane(Ogre::Vector3(0,1,0), Ogre::Vector3(0,0,0)),
-                                                                               
        // Normal mode
-                                                                               
        Hydrax::MaterialManager::NM_VERTEX,
-                                                                               
        // Projected grid options
-                                                                               
Hydrax::Module::ProjectedGrid::Options(264));
-
-       // Set our module
-       mHydrax->setModule(static_cast<Hydrax::Module::Module*>(mModule));
-
-       // Load all parameters from config file
-       // Remarks: The config file must be in Hydrax resource group.
-       // All parameters can be set/updated directly by code(Like previous 
versions),
-       // but due to the high number of customizable parameters, Hydrax 0.4 
allows save/load config files.
-       mHydrax->loadCfg(configfile);
-
-       // Set our shader mode
-#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
-       // directx
-       mHydrax->setShaderMode(Hydrax::MaterialManager::SM_HLSL);
-#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
-       // opengl
-       mHydrax->setShaderMode(Hydrax::MaterialManager::SM_CG);
-#elif OGRE_PLATFORM == OGRE_PLATFORM_APPLE
-       // opengl
-       mHydrax->setShaderMode(Hydrax::MaterialManager::SM_CG);
-#endif
-
-       // water height is always overwritten
-       mHydrax->setPosition(Ogre::Vector3(0, wheight, 0));
-
-       // Create water
-    mHydrax->create();
-       
-
-/*
-       // Adjust some options
-       mHydrax->setPosition(Ogre::Vector3(0, wheight, 0));
-       mHydrax->setPlanesError(waveStrength*0.33);
-       mHydrax->setDepthLimit(10);     //30m
-       mHydrax->setNormalDistortion(0.025);
-//     mHydrax->setDepthColor(Ogre::Vector3(0.04,0.135,0.185));
-       mHydrax->setSmoothPower(30);
-       mHydrax->setCausticsScale(12);
-       mHydrax->setGlobalTransparency(0);
-       mHydrax->setFullReflectionDistance(99999997952.0);
-       //mHydrax->setPolygonMode(Ogre::PM_WIREFRAME);
-       //mHydrax->setFoamScale(0.1);    // Or something else
-       //mHydrax->setFoamStart(-0.5);    // Must be negative
-       //mHydrax->setFoamMaxDistance(100);
-*/
-       // XXX: TODO: check for custom terrain material
-       
-//     MaterialPtr mat = 
((TerrainSceneManager*)mSceneMgr)->getTerrainMaterial(); //can't do that
-       
-       
-       // Add our hydrax depth technique to island material
-       // (Because the terrain mesh is not an Ogre::Entity)
-       MaterialPtr mat = 
(MaterialPtr)(MaterialManager::getSingleton().getByName("TerrainSceneManager/Terrain"));
-       if(!mat.isNull())
-       {
-               
mHydrax->getMaterialManager()->addDepthTechnique(mat->createTechnique());
-       }
-
-       // fog override for the water!
-       MaterialPtr mathydrax = 
mHydrax->getMaterialManager()->getMaterial(Hydrax::MaterialManager::MAT_WATER);
-       if(!mathydrax.isNull())
-               for(int i=0; i<mathydrax->getNumTechniques();i++)
-                       for(int j=0; 
j<mathydrax->getTechnique(i)->getNumPasses();j++)
-                               
mathydrax->getTechnique(i)->getPass(j)->setFog(true);
-       /*
-       // test for decals
-       for(int x=0; x<1000; x+=10)
-       {
-               Hydrax::Decal* mDecal = 
mHydrax->getDecalsManager()->add("searose.png");
-               mDecal->setPosition(Ogre::Vector2(x,x));
-               mDecal->setSize(Vector2(0.001, 0.001));
-               mDecal->setTransparency(0.8);
-       }
-       */
-       LOG("* Hydrax loaded with config "+configfile);
-       return 0;
-}
-
-void HydraxWater::moveTo(Camera *cam, float centerheight)
-{
-}
-
-bool HydraxWater::allowUnderWater()
-{
-       return true;
-}
-
-void HydraxWater::showWave(Vector3 refpos)
-{
-}
-
-void HydraxWater::update()
-{
-}
-
-void HydraxWater::prepareShutdown()
-{
-}
-
-float HydraxWater::getHeight()
-{
-       return wheight;
-}
-
-void HydraxWater::setHeight(float value)
-{
-       wheight = value;
-}
-
-void HydraxWater::setVisible(bool value)
-{
-       if(mHydrax)
-               mHydrax->setVisible(value);
-}
-
-float HydraxWater::getHeightWaves(Vector3 pos)
-{
-       // TODO: fix hydrax crash!
-       /*
-       if(waternoise)
-       {
-               float nv = waternoise->getValue(pos.x, pos.z);
-               return this->wheight + nv * waveStrength;
-       }
-       */
-       return wheight;
-}
-
-Vector3 HydraxWater::getVelocity(Vector3 pos)
-{
-       // TODO: FIX THIS!
-       return Vector3(0, 0, 0);
-}
-
-void HydraxWater::updateReflectionPlane(float h)
-{
-}
-
-void HydraxWater::setFadeColour(ColourValue ambient)
-{
-       if(mHydrax)
-               mHydrax->setSunColor(Vector3(ambient.r, ambient.g, ambient.b));
-}
-
-
-void HydraxWater::setSunPosition(Ogre::Vector3 pos)
-{
-       if(mHydrax)
-               mHydrax->setSunPosition(pos);
-}
-
-void HydraxWater::framestep(float dt)
-{
-       if(mHydrax)
-               mHydrax->update(dt);
-}
-
-#endif //HYDRAX

Deleted: trunk/source/main/gfx/HydraxWater.h
===================================================================
--- trunk/source/main/gfx/HydraxWater.h 2011-08-21 13:31:28 UTC (rev 2143)
+++ trunk/source/main/gfx/HydraxWater.h 2011-08-22 12:36:07 UTC (rev 2144)
@@ -1,76 +0,0 @@
-/*
-This source file is part of Rigs of Rods
-Copyright 2005-2011 Pierre-Michel Ricordel
-Copyright 2007-2011 Thomas Fischer
-
-For more information, see http://www.rigsofrods.com/
-
-Rigs of Rods is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License version 3, as 
-published by the Free Software Foundation.
-
-Rigs of Rods is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Rigs of Rods.  If not, see <http://www.gnu.org/licenses/>.
-*/
-// Thomas Fischer, 23 of April 2008
-
-#ifdef USE_HYDRAX
-
-#ifndef HYDRAXWATER_H_
-#define HYDRAXWATER_H_
-
-#include "RoRPrerequisites.h"
-// this is a workaround for fixing compilation/linking issues in conjunction 
with Caelum
-#undef DllExport
-#include "Hydrax/Prerequisites.h"
-#include "Hydrax/Hydrax.h"
-#include "Hydrax/MaterialManager.h"
-#include "Hydrax/Noise/Noise.h"
-#include "Hydrax/Noise/Perlin/Perlin.h"
-#include "Hydrax/Modules/ProjectedGrid/ProjectedGrid.h"
-#include "Hydrax/Modules/SimpleGrid/SimpleGrid.h"
-#undef DllExport
-
-#include "Ogre.h"
-#include "water.h"
-
-using namespace Ogre;
-
-class HydraxWater : public Water
-{
-protected:
-       Hydrax::Hydrax *mHydrax;
-       Hydrax::Noise::Noise *waternoise;
-       Ogre::Camera *mCamera;
-       float wheight;
-       float waveStrength;
-
-public:
-       HydraxWater(int type, Camera *camera, SceneManager *mSceneMgr, 
RenderWindow *mWindow, float wheight, float *mapsizex, float *mapsizez, bool 
usewaves);
-       void moveTo(Camera *cam, float centerheight);
-       void showWave(Vector3 refpos);
-       void update();
-       void prepareShutdown();
-       float getHeight();
-       bool visible;
-       void setVisible(bool value);
-       float getHeightWaves(Vector3 pos);
-       Vector3 getVelocity(Vector3 pos);
-       void updateReflectionPlane(float h);
-       void setFadeColour(ColourValue ambient);
-       void setSunPosition(Ogre::Vector3);
-       void framestep(float dt);
-       bool allowUnderWater();
-       int loadConfig(Ogre::String configfile);
-       void setHeight(float value);
-};
-
-
-
-#endif
-#endif //HYDRAX


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