Revision: 2412
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2412&view=rev
Author:   rorthomas
Date:     2012-01-31 15:36:07 +0000 (Tue, 31 Jan 2012)
Log Message:
-----------
trimmed trailing spaces

Modified Paths:
--------------
    trunk/source/main/physics/Beam.cpp

Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp  2012-01-31 15:30:22 UTC (rev 2411)
+++ trunk/source/main/physics/Beam.cpp  2012-01-31 15:36:07 UTC (rev 2412)
@@ -77,7 +77,7 @@
 Beam::~Beam()
 {
        // TODO: IMPROVE below: delete/destroy prop entities, etc
-       
+
        deleting = true;
 
        // hide all meshes, prevents deleting stuff while drawing
@@ -415,7 +415,7 @@
        if (networked) state=NETWORKED; //required for proper loading
        sleepcount=0;
        currentcamera=-1; // -1 = external
-       
+
        requires_wheel_contact=false;
        subisback[0]=0;
        canwork=1;
@@ -603,7 +603,7 @@
 
        threadbeam[free_tb]=this;
        free_tb++;
-       
+
        // start threads
        if (thread_mode > THREAD_SINGLE)
        {
@@ -613,7 +613,7 @@
 
        }
 
-       // wait for the thread(s) to be ready   
+       // wait for the thread(s) to be ready
        BEAMLOCK();
 
        // all finished? so start network stuff
@@ -639,7 +639,7 @@
        {
                sendStreamSetup();
        }
-       
+
        //if(networked)
        //      showSkeleton(true, true);
 
@@ -918,7 +918,7 @@
 {
        BES_GFX_START(BES_GFX_pushNetwork);
        if(!oob3) return;
-       
+
        // check if the size of the data matches to what we expected
        if ((unsigned int)size == (netbuffersize + sizeof(oob_t)))
        {
@@ -950,20 +950,20 @@
        }
        //okay, the big switch
        MUTEX_LOCK(&net_mutex);
-       
+
        // and the buffer switching to have linear smoothing
        oob_t *ot;
        ot   = oob1;
        oob1 = oob2;
        oob2 = oob3;
        oob3 = ot;
-       
+
        char *ft;
        ft    = netb1;
        netb1 = netb2;
        netb2 = netb3;
        netb3 = ft;
-       
+
        for (int i =0 ; i < free_wheel; i++)
        {
                float rp;
@@ -1096,7 +1096,7 @@
 
        brake = netbrake;
 
-       if (engine) 
+       if (engine)
        {
                int automode = -1;
                if ((flagmask&NETMASK_ENGINE_MODE_AUTOMATIC)!=0)          
automode = AUTOMATIC;
@@ -1104,7 +1104,7 @@
                else if ((flagmask&NETMASK_ENGINE_MODE_MANUAL)!=0)        
automode = MANUAL;
                else if ((flagmask&NETMASK_ENGINE_MODE_MANUAL_STICK)!=0)  
automode = MANUAL_STICK;
                else if ((flagmask&NETMASK_ENGINE_MODE_MANUAL_RANGES)!=0) 
automode = MANUAL_RANGES;
-               
+
                bool contact = ((flagmask&NETMASK_ENGINE_CONT) != 0);
                bool running = ((flagmask&NETMASK_ENGINE_RUN)  != 0);
 
@@ -1125,8 +1125,8 @@
        antilockbrake   = flagmask & NETMASK_ALB_ACTIVE;
        tractioncontrol = flagmask & NETMASK_TC_ACTIVE;
        parkingbrake    = flagmask & NETMASK_PBRAKE;
-               
 
+
        blinktype btype = BLINK_NONE;
        if ((flagmask&NETMASK_BLINK_LEFT)!=0)
                btype = BLINK_LEFT;
@@ -1970,7 +1970,7 @@
 
        // TODO: move this to the correct spot
        // update all dashboards
-       
+
 #ifdef USE_MYGUI
        updateDashBoards(dt);
        if(dash)
@@ -2274,7 +2274,7 @@
 
                // copy data into the buffer
                int i;
-               
+
                // reference node first
                Vector3 &refpos = nodes[0].AbsPosition;
                send_nodes[0]   = refpos.x;
@@ -2291,7 +2291,7 @@
                        sbuf[(i - 1) * 3 + 0] = (short int)(relpos.x * 300.0f);
                        sbuf[(i - 1) * 3 + 1] = (short int)(relpos.y * 300.0f);
                        sbuf[(i - 1) * 3 + 2] = (short int)(relpos.z * 300.0f);
-                       
+
                        ptr += sizeof(short int) * 3; // increase pointer
                }
 
@@ -2889,7 +2889,7 @@
                                        for (int scount = i + 1; scount <= i + 
beams[i].shock->trigger_cmdlong; scount++)   // (cylce blockerbeamID + 1) to 
(blockerbeamID + beams to release)
                                        {
                                                if (beams[scount].shock && 
(beams[scount].shock->flags & SHOCK_FLAG_ISTRIGGER))  // dont mess anything up 
if the user set the number too big
-                                               {                               
                                        
+                                               {
                                                        if(triggerdebug && 
beams[scount].shock->trigger_enabled && beams[i].shock->last_debug_state != 9)
                                                        {
                                                                LOG(" Trigger 
enabled. Inverted Blocker BeamID " + TOSTRING(i) + " disabled trigger " + 
TOSTRING(scount));
@@ -2932,7 +2932,7 @@
                                                                }
                                                        }
                                                }
-                                       } 
+                                       }
                                } else
                                { // just a trigger, check high/low boundary 
and set action
                                        if (difftoBeamL > 
beams[i].longbound*beams[i].L) // trigger past longbound
@@ -3004,7 +3004,7 @@
                                        for (int scount = i + 1; scount <= i + 
beams[i].shock->trigger_cmdlong; scount++)   // (cylce blockerbeamID + 1) to 
(blockerbeamID + beams to release)
                                        {
                                                if (beams[scount].shock && 
(beams[scount].shock->flags & SHOCK_FLAG_ISTRIGGER))  // dont mess anything up 
if the user set the number too big
-                                               {                               
                                        
+                                               {
                                                        if(triggerdebug && 
beams[scount].shock->trigger_enabled && beams[i].shock->last_debug_state != 6)
                                                        {
                                                                LOG(" Trigger 
enabled. Blocker BeamID " + TOSTRING(i) + " disabled trigger " + 
TOSTRING(scount));
@@ -3698,7 +3698,7 @@
                }
                // apply blinking
                isvisible = isvisible && flares[i].blinkdelay_state;
-               
+
                if     (flares[i].type == 'l' && blinkingtype == BLINK_LEFT)  
left_blink_on  = isvisible;
                else if(flares[i].type == 'r' && blinkingtype == BLINK_RIGHT) 
right_blink_on = isvisible;
                else if(flares[i].type == 'l' && blinkingtype == BLINK_WARN)  
warn_blink_on  = isvisible;
@@ -4503,7 +4503,7 @@
                        // only handle ties with correct group
                        if (group != -1 && (it->group != -1 && it->group != 
group))
                        continue;
-                       
+
                        if (!it->tied)
                        {
                                // tie is unlocked and should get locked, 
search new remote ropable to lock to
@@ -4696,7 +4696,7 @@
                        it->beam->p2truck  = 0;
                        it->beam->L        = (nodes[0].AbsPosition - 
it->hookNode->AbsPosition).length();
                        it->beam->disabled = true;
-               } 
+               }
                // do this only for toggle or lock attempts, skip prelocked or 
locked nodes for performance
                else if (mode != HOOK_UNLOCK && it->locked == UNLOCKED)
                {
@@ -4927,7 +4927,7 @@
                        s->attachObject(b);
                        float f = 0.005f;
                        s->setScale(f,f,f);
-                       
+
                        /*
                        // collision nodes
                        if(nodes[i].collRadius > 0.00001)
@@ -4979,7 +4979,7 @@
                it->node->setVisible(nodesVisible);
        for(std::vector<debugtext_t>::iterator it=beams_debug.begin(); 
it!=beams_debug.end();it++)
                it->node->setVisible(beamsVisible);
-       
+
        updateDebugOverlay();
 }
 
@@ -5350,9 +5350,9 @@
                submesh_ground_model = 
collisions->getGroundModelByString(subMeshGroundModelName);
                if(!submesh_ground_model) collisions->defaultgm;
        }
-       
 
 
+
        // print some truck memory stats
        int mem = 0, memr = 0, tmpmem = 0;
        LOG("BEAM: memory stats following");
@@ -5444,7 +5444,7 @@
        n->setPosition(mAgentPosition);
        n->setOrientation(mAgentOrientation);
        */
-       
+
        Ogre::Vector3 mVectorToTarget       = TargetPosition - mAgentPosition; 
// A-B = B->A
        mAgentPosition.normalise();
        mAgentPosition.y=0;
@@ -5476,7 +5476,7 @@
 
        // accelerate / brake
        float maxvelo = 1;
-       
+
        maxvelo = std::max(0.2f, 1-fabs(mYaw)) * 50;
 
 
@@ -5530,7 +5530,7 @@
 
                int numGears = (int)engine->getNumGears();
                dash->setInt(DD_ENGINE_NUM_GEAR, numGears);
-               
+
                String str = String();
 
                // now construct that classic gear string
@@ -5580,7 +5580,7 @@
        // brake
        float dash_brake = brake / brakeforce;
        dash->setFloat(DD_BRAKE, dash_brake);
-       
+
        // speedo
        float speed_kph = WheelSpeed * 3.6f; // m/s to mk/h
        dash->setFloat(DD_ENGINE_SPEEDO_KPH, speed_kph);
@@ -5605,7 +5605,7 @@
                // TOFIX: certainly not working:
                float roll_corr = - stabratio * 10.0f;
                dash->setFloat(DD_ROLL_CORR, roll_corr);
-               
+
                bool corr_active = (stabcommand > 0);
                dash->setBool(DD_ROLL_CORR_ACTIVE, corr_active);
        }
@@ -5629,7 +5629,7 @@
        // locked lamp
        bool locked = isLocked();
        dash->setBool(DD_LOCKED, locked);
-       
+
        // low pressure lamp
        bool low_pres = (canwork == 0);
        dash->setBool(DD_LOW_PRESSURE, locked);
@@ -5705,7 +5705,7 @@
                                dash->setFloat(DD_WATER_DEPTH, depth);
                        }
                }
-               
+
                // waterspeed
                {
                        Vector3 hdir = nodes[cameranodepos[0]].RelPosition - 
nodes[cameranodedir[0]].RelPosition;
@@ -5730,7 +5730,7 @@
                        dash->setFloat(DD_AEROENGINE_RPM_0 + i, pcent);
                }
        }
-       
+
        // wings stuff, you dont need an aeroengine
        if(free_wing)
        {
@@ -5760,7 +5760,7 @@
                        float knots = ground_speed_kt * sqrt(airdensity / 
1.225f); //KIAS
                        dash->setFloat(DD_AIRSPEED, knots);
                }
-               
+
                // altimeter (height above ground)
                {
                        float alt = nodes[0].AbsPosition.y * 1.1811f; // MAGIC
@@ -5774,8 +5774,8 @@
 
        dash->setFloat(DD_ODOMETER_TOTAL, odometerTotal);
        dash->setFloat(DD_ODOMETER_USER, odometerUser);
-       
 
+
        // TODO: compass value
 
 #if 0
@@ -5816,7 +5816,7 @@
                ow->hsihtexture->setTextureVScroll(-vdev*0.02);
        }
 
-       // VVI - Vertical Velocity Indicator 
+       // VVI - Vertical Velocity Indicator
        float vvi=curr_truck->nodes[0].Velocity.y*196.85;
        if (vvi<1000.0 && vvi>-1000.0) angle=vvi*0.047;
        if (vvi>1000.0 && vvi<6000.0) angle=47.0+(vvi-1000.0)*0.01175;

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