Revision: 2529
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2529&view=rev
Author:   ulteq
Date:     2012-05-09 00:02:48 +0000 (Wed, 09 May 2012)
Log Message:
-----------
-Bugfix: merged theshark's patch for #959 - thanks

Modified Paths:
--------------
    trunk/source/main/physics/Beam.cpp

Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp  2012-05-08 10:11:24 UTC (rev 2528)
+++ trunk/source/main/physics/Beam.cpp  2012-05-09 00:02:48 UTC (rev 2529)
@@ -52,6 +52,7 @@
 #include "RoRFrameListener.h"
 #include "screwprop.h"
 #include "Scripting.h"
+#include "Settings.h"
 #include "Skidmark.h"
 #include "SlideNode.h"
 #include "turbojet.h"
@@ -476,13 +477,16 @@
        oldreplaypos=-1;
        watercontact=0;
        watercontactold=0;
-       //                      lastdt=0.1;
-       //for (i=0; i<MAX_COMMANDS; i++) 
{commandkey[i].bfree=0;commandkey[i].rotfree=0;commandkey[i].kpressed=0;};
+       // initialize commands
+       for (int i=0; i<MAX_COMMANDS; i++)
+       {
+               commandkey[i].commandValueState = -1;
+               commandkey[i].commandValue = 0;
+       }
        ipy=py;
        position=Vector3(px,py,pz);
        lastposition=Vector3(px,py,pz);
        lastlastposition=Vector3(px,py,pz);
-//     aposition=Vector3(px,py,pz);
 
        cabFadeMode = 0;
        cabFadeTimer=0;
@@ -5196,23 +5200,23 @@
                bool enabled = (soundsources[i].type == -2 || 
soundsources[i].type == currentcamera);
                soundsources[i].ssi->setEnabled(enabled);
        }
-#endif //OPENAL
+#endif // USE_OPENAL
 
-       // change videocamera mode needs for-loop through all 
video(mirror)cams, check cmode against currentcamera and then send the right 
bool
+       // change video camera mode needs for-loop through all 
video(mirror)cams, check camera mode against currentcamera and then send the 
right bool
        // bool state = true;
        // VideoCamera *v = VideoCamera::setActive(state);
 
        // look for props
-       for(int i=0;i<free_prop;i++)
+       for(int i=0; i< free_prop; i++)
        {
                bool enabled = (props[i].cameramode == -2 || 
props[i].cameramode == currentcamera);
                if(props[i].mo) props[i].mo->setMeshEnabled(enabled);
        }
 
        // look for flexbodies
-       for(int i=0;i<free_flexbody;i++)
+       for(int i=0; i < free_flexbody; i++)
        {
-               bool enabled = (flexbodies[i]->flexBodyCameraMode == -2 || 
flexbodies[i]->flexBodyCameraMode == currentcamera);
+               bool enabled = (flexbodies[i]->cameramode == -2 || 
flexbodies[i]->cameramode == currentcamera);
                flexbodies[i]->setEnabled(enabled);
        }
 }

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