Revision: 2600
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2600&view=rev
Author:   ulteq
Date:     2012-05-19 18:44:07 +0000 (Sat, 19 May 2012)
Log Message:
-----------
-Bugfix: Overview map (WIP)
lookAt and orientation now set in RoRFrameListener
style++

Modified Paths:
--------------
    trunk/source/main/gameplay/RoRFrameListener.cpp
    trunk/source/main/gui/MapTextureCreator.cpp
    trunk/source/main/gui/MapTextureCreator.h

Modified: trunk/source/main/gameplay/RoRFrameListener.cpp
===================================================================
--- trunk/source/main/gameplay/RoRFrameListener.cpp     2012-05-19 18:28:23 UTC 
(rev 2599)
+++ trunk/source/main/gameplay/RoRFrameListener.cpp     2012-05-19 18:44:07 UTC 
(rev 2600)
@@ -5137,6 +5137,15 @@
        
        if (mtc)
        {
+               Quaternion orientation = Quaternion(Degree(0), Vector3::UNIT_X);
+               Vector3 lookAt = Vector3(mapsizex / 2.0f, 0.0f, mapsizez / 
2.0f);
+               
+               if (hfinder)
+               {
+                       lookAt.y += hfinder->getHeightAt(mapsizex / 2.0f, 
mapsizez / 2.0f);
+               }
+
+               mtc->setCamera(lookAt, orientation);
                mtc->update();
        }
 #endif //USE_MYGUI

Modified: trunk/source/main/gui/MapTextureCreator.cpp
===================================================================
--- trunk/source/main/gui/MapTextureCreator.cpp 2012-05-19 18:28:23 UTC (rev 
2599)
+++ trunk/source/main/gui/MapTextureCreator.cpp 2012-05-19 18:44:07 UTC (rev 
2600)
@@ -19,7 +19,6 @@
 */
 #include "MapTextureCreator.h"
 
-#include "heightfinder.h"
 #include "ResourceBuffer.h"
 #include "RoRFrameListener.h"
 #include "water.h"
@@ -32,15 +31,15 @@
          mSceneManager(mgr)
        , mMainCam(mMainCam)
        , mEfl(efl)
-       , mCamDir(Quaternion::ZERO)
-       , mCamPos(Vector3::ZERO)
+       , mCamOrientation(Quaternion::ZERO)
+       , mCamLookAt(Vector3::ZERO)
        , mCamera(NULL)
        , mMaterial(NULL)
        , mRttTex(NULL)
        , mStatics(NULL)
        , mTextureUnitState(NULL)
        , mViewport(NULL)
-       , mZoom(3.0f)
+       , mCamZoom(3.0f)
 {
        mCounter++;
        init();
@@ -80,30 +79,30 @@
        mCamera->setFixedYawAxis(false);
        mCamera->setProjectionType(PT_ORTHOGRAPHIC);
        mCamera->setFOVy(Radian(Math::HALF_PI));
-       mCamera->setNearClipDistance(mZoom);
+       mCamera->setNearClipDistance(mCamZoom);
 
        return true;
 }
 
-void MapTextureCreator::setCameraMode(PolygonMode pm)
+void MapTextureCreator::setCameraMode(PolygonMode polygonMode)
 {
-       mCamera->setPolygonMode(pm);
+       mCamera->setPolygonMode(polygonMode);
 }
 
-void MapTextureCreator::setCameraZoom(float z)
+void MapTextureCreator::setCameraZoom(Real zoom)
 {
-       mZoom = std::max(0.3f, z);
+       mCamZoom = std::max(0.3f, zoom);
 }
 
-void MapTextureCreator::setCamPosition(Vector3 pos, Quaternion direction)
+void MapTextureCreator::setCamera(Vector3 lookAt, Quaternion orientation)
 {
-       mCamPos = pos;
-       mCamDir = direction;
+       mCamLookAt = lookAt;
+       mCamOrientation = orientation;
 }
 
-void MapTextureCreator::setStaticGeometry(StaticGeometry *geo)
+void MapTextureCreator::setStaticGeometry(StaticGeometry *staticGeometry)
 {
-       mStatics = geo;
+       mStatics = staticGeometry;
 }
 
 void MapTextureCreator::update()
@@ -112,20 +111,17 @@
 
        float width = mEfl->mapsizex;
        float height = mEfl->mapsizez;
-       float zoomFactor = mZoom * ((width + height) / 2.0f) * 0.002f;
-       
-       mCamPos = Vector3(mEfl->mapsizex / 2.0f, 
mEfl->hfinder->getHeightAt(mEfl->mapsizex / 2.0f, mEfl->mapsizez / 2.0f) , 
mEfl->mapsizez / 2.0f);
-       mCamDir = Quaternion(Degree(0), Vector3::UNIT_X);
+       float zoomFactor = mCamZoom * ((width + height) / 2.0f) * 0.002f;
 
-       mCamera->setNearClipDistance(mZoom);
-       mCamera->setPosition(mCamPos + Vector3(0.0f, zoomFactor, 0.0f));
-       if ( mCamDir != Quaternion::ZERO )
+       mCamera->setNearClipDistance(mCamZoom);
+       mCamera->setPosition(mCamLookAt + Vector3(0.0f, zoomFactor, 0.0f));
+       if ( mCamOrientation != Quaternion::ZERO )
        {
-               mCamera->setOrientation(mCamDir);
+               mCamera->setOrientation(mCamOrientation);
        }
-       mCamera->lookAt(mCamPos - Vector3(0.0f, zoomFactor, 0.0f));
+       mCamera->lookAt(mCamLookAt);
 
-       float f = std::max(20.0f, 50.0f - mZoom);
+       float f = std::max(20.0f, 50.0f - mCamZoom);
 
        if ( mStatics )
        {

Modified: trunk/source/main/gui/MapTextureCreator.h
===================================================================
--- trunk/source/main/gui/MapTextureCreator.h   2012-05-19 18:28:23 UTC (rev 
2599)
+++ trunk/source/main/gui/MapTextureCreator.h   2012-05-19 18:44:07 UTC (rev 
2600)
@@ -33,10 +33,10 @@
        Ogre::String getMaterialName();
        Ogre::String getRTName();
        
-       void setCamPosition(Ogre::Vector3 pos, Ogre::Quaternion direction);
-       void setCameraMode(Ogre::PolygonMode pm);
-       void setCameraZoom(float z);
-       void setStaticGeometry(Ogre::StaticGeometry *geo);
+       void setCamera(Ogre::Vector3 lookAt, Ogre::Quaternion orientation);
+       void setCameraMode(Ogre::PolygonMode polygonMode);
+       void setCameraZoom(Ogre::Real zoom);
+       void setStaticGeometry(Ogre::StaticGeometry *staticGeometry);
 
        void update();
 
@@ -50,17 +50,16 @@
        Ogre::Camera *mCamera;
        Ogre::Camera *mMainCam;
        Ogre::MaterialPtr mMaterial;
-       Ogre::Quaternion mCamDir;
+       Ogre::Quaternion mCamOrientation;
+       Ogre::Real mCamZoom;
        Ogre::RenderTarget *mRttTex;
        Ogre::SceneManager *mSceneManager;
        Ogre::StaticGeometry *mStatics;
        Ogre::TextureUnitState* mTextureUnitState;
-       Ogre::Vector3 mCamPos;
+       Ogre::Vector3 mCamLookAt;
        Ogre::Viewport *mViewport;
        RoRFrameListener *mEfl;
 
-       float mZoom;
-
        static int mCounter;
 };
 

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