Revision: 2636
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2636&view=rev
Author: ulteq
Date: 2012-05-23 18:03:39 +0000 (Wed, 23 May 2012)
Log Message:
-----------
-Bugfix: added setBeamVisibility() - hides the own beams for the environment
map camera
Modified Paths:
--------------
trunk/source/main/gfx/envmap.cpp
trunk/source/main/physics/Beam.cpp
trunk/source/main/physics/Beam.h
Modified: trunk/source/main/gfx/envmap.cpp
===================================================================
--- trunk/source/main/gfx/envmap.cpp 2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/gfx/envmap.cpp 2012-05-23 18:03:39 UTC (rev 2636)
@@ -229,10 +229,17 @@
// but only if they are visible ...
bool toggleMeshes = beam && beam->meshesVisible;
+ // same for all beams
+ bool toggleBeams = beam && beam->beamsVisible;
+
if (toggleMeshes)
{
beam->setMeshVisibility(false);
}
+ if (toggleBeams)
+ {
+ beam->setBeamVisibility(false);
+ }
for (int i=0; i < updateRate; i++)
{
@@ -257,6 +264,10 @@
{
beam->setMeshVisibility(true);
}
+ if (toggleBeams)
+ {
+ beam->setBeamVisibility(true);
+ }
}
void Envmap::init(Vector3 center)
Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp 2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/physics/Beam.cpp 2012-05-23 18:03:39 UTC (rev 2636)
@@ -87,6 +87,7 @@
, aileron(0)
, avichatter_timer(11.0f) // some pseudo random number, doesn't matter
, beacon(false)
+ , beamsVisible(true)
, blinkingtype(BLINK_NONE)
, blinktreshpassed(false)
, brake(0.0)
@@ -480,6 +481,9 @@
// hide all meshes, prevents deleting stuff while drawing
this->setMeshVisibility(false);
+ // hide all beams, prevents deleting stuff while drawing
+ this->setBeamVisibility(false);
+
_waitForSync();
// delete all classes we might have constructed
@@ -4540,6 +4544,25 @@
}
}
+void Beam::setBeamVisibility(bool visible, bool linked)
+{
+ int i=0;
+ for(i=0;i<free_beam;i++)
+ {
+ if(beams[i].mSceneNode)
beams[i].mSceneNode->setVisible(visible);
+ }
+ beamsVisible = visible;
+
+ if (linked)
+ {
+ // apply to the locked truck
+ std::list<Beam*> linkedBeams = getAllLinkedBeams();
+
+ for (std::list<Beam*>::iterator it = linkedBeams.begin(); it !=
linkedBeams.end(); ++it)
+ (*it)->setBeamVisibility(visible, false);
+ }
+}
+
void Beam::setMeshVisibility(bool visible, bool linked)
{
int i=0;
Modified: trunk/source/main/physics/Beam.h
===================================================================
--- trunk/source/main/physics/Beam.h 2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/physics/Beam.h 2012-05-23 18:03:39 UTC (rev 2636)
@@ -321,6 +321,8 @@
bool abs_state;
float abs_timer;
+ void setBeamVisibility(bool visible, bool linked=true);
+ bool beamsVisible;
void setMeshVisibility(bool visible, bool linked=true);
bool meshesVisible;
bool inRange(float num, float min, float max);
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