Revision: 2636
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2636&view=rev
Author:   ulteq
Date:     2012-05-23 18:03:39 +0000 (Wed, 23 May 2012)
Log Message:
-----------
-Bugfix: added setBeamVisibility() - hides the own beams for the environment 
map camera

Modified Paths:
--------------
    trunk/source/main/gfx/envmap.cpp
    trunk/source/main/physics/Beam.cpp
    trunk/source/main/physics/Beam.h

Modified: trunk/source/main/gfx/envmap.cpp
===================================================================
--- trunk/source/main/gfx/envmap.cpp    2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/gfx/envmap.cpp    2012-05-23 18:03:39 UTC (rev 2636)
@@ -229,10 +229,17 @@
        // but only if they are visible ...
        bool toggleMeshes = beam && beam->meshesVisible;
 
+       // same for all beams
+       bool toggleBeams = beam && beam->beamsVisible;
+
        if (toggleMeshes)
        {
                beam->setMeshVisibility(false);
        }
+       if (toggleBeams)
+       {
+               beam->setBeamVisibility(false);
+       }
 
        for (int i=0; i < updateRate; i++)
        {
@@ -257,6 +264,10 @@
        {
                beam->setMeshVisibility(true);
        }
+       if (toggleBeams)
+       {
+               beam->setBeamVisibility(true);
+       }
 }
 
 void Envmap::init(Vector3 center)

Modified: trunk/source/main/physics/Beam.cpp
===================================================================
--- trunk/source/main/physics/Beam.cpp  2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/physics/Beam.cpp  2012-05-23 18:03:39 UTC (rev 2636)
@@ -87,6 +87,7 @@
        , aileron(0)
        , avichatter_timer(11.0f) // some pseudo random number,  doesn't matter
        , beacon(false)
+       , beamsVisible(true)
        , blinkingtype(BLINK_NONE)
        , blinktreshpassed(false)
        , brake(0.0)
@@ -480,6 +481,9 @@
        // hide all meshes, prevents deleting stuff while drawing
        this->setMeshVisibility(false);
 
+       // hide all beams, prevents deleting stuff while drawing
+       this->setBeamVisibility(false);
+
        _waitForSync();
 
        // delete all classes we might have constructed
@@ -4540,6 +4544,25 @@
        }
 }
 
+void Beam::setBeamVisibility(bool visible, bool linked)
+{
+       int i=0;
+       for(i=0;i<free_beam;i++)
+       {
+               if(beams[i].mSceneNode) 
beams[i].mSceneNode->setVisible(visible);
+       }
+       beamsVisible = visible;
+
+       if (linked)
+       {
+               // apply to the locked truck
+               std::list<Beam*> linkedBeams = getAllLinkedBeams();
+
+               for (std::list<Beam*>::iterator it = linkedBeams.begin(); it != 
linkedBeams.end(); ++it)
+                       (*it)->setBeamVisibility(visible, false);
+       }
+}
+
 void Beam::setMeshVisibility(bool visible, bool linked)
 {
        int i=0;

Modified: trunk/source/main/physics/Beam.h
===================================================================
--- trunk/source/main/physics/Beam.h    2012-05-23 16:35:36 UTC (rev 2635)
+++ trunk/source/main/physics/Beam.h    2012-05-23 18:03:39 UTC (rev 2636)
@@ -321,6 +321,8 @@
        bool abs_state;
        float abs_timer;
 
+       void setBeamVisibility(bool visible, bool linked=true);
+       bool beamsVisible;
        void setMeshVisibility(bool visible, bool linked=true);
        bool meshesVisible;
        bool inRange(float num, float min, float max);

This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.


------------------------------------------------------------------------------
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and 
threat landscape has changed and how IT managers can respond. Discussions 
will include endpoint security, mobile security and the latest in malware 
threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
_______________________________________________
Rigsofrods-devel mailing list
Rigsofrods-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/rigsofrods-devel

Reply via email to