Revision: 2649
http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2649&view=rev
Author: rorthomas
Date: 2012-05-24 15:38:37 +0000 (Thu, 24 May 2012)
Log Message:
-----------
moved terrain optimizations to config file
Modified Paths:
--------------
trunk/source/main/gameplay/TerrainManager.cpp
Modified: trunk/source/main/gameplay/TerrainManager.cpp
===================================================================
--- trunk/source/main/gameplay/TerrainManager.cpp 2012-05-24 14:30:25 UTC
(rev 2648)
+++ trunk/source/main/gameplay/TerrainManager.cpp 2012-05-24 15:38:37 UTC
(rev 2649)
@@ -157,55 +157,21 @@
if (!terrainConfig.getSetting("maxBatchSize").empty())
defaultimp.maxBatchSize =
PARSEINT(terrainConfig.getSetting("maxBatchSize"));
- /*
- // testing composite map
+ // optimizations
+ TerrainMaterialGeneratorA::SM2Profile* matProfile =
static_cast<TerrainMaterialGeneratorA::SM2Profile*>(terrainOptions->getDefaultMaterialGenerator()->getActiveProfile());
+
matProfile->setLightmapEnabled(StringConverter::parseBool(terrainConfig.getSetting("LightmapEnabled")));
+
matProfile->setLayerNormalMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("NormalMappingEnabled")));
+
matProfile->setLayerSpecularMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("SpecularMappingEnabled")));
+
matProfile->setLayerParallaxMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("ParallaxMappingEnabled")));
+
matProfile->setGlobalColourMapEnabled(StringConverter::parseBool(terrainConfig.getSetting("GlobalColourMapEnabled")));
+
matProfile->setReceiveDynamicShadowsDepth(StringConverter::parseBool(terrainConfig.getSetting("ReceiveDynamicShadowsDepth")));
+
terrainOptions->setCompositeMapSize(PARSEINT(terrainConfig.getSetting("CompositeMapSize")));
+
terrainOptions->setCompositeMapDistance(PARSEINT(terrainConfig.getSetting("CompositeMapDistance")));
+
terrainOptions->setSkirtSize(PARSEINT(terrainConfig.getSetting("SkirtSize")));
+
terrainOptions->setLightMapSize(PARSEINT(terrainConfig.getSetting("LightMapSize")));
+
terrainOptions->setCastsDynamicShadows(PARSEINT(terrainConfig.getSetting("CastsDynamicShadows")));
-
-
- // Configure default import settings for if we use imported image
- Terrain::ImportData& defaultimp =
mTerrainGroup->getDefaultImportSettings();
- defaultimp.terrainSize = pageSize;
- defaultimp.worldSize = mapsizex;
-
-
//TerrainGlobalOptions::getSingleton().setDefaultGlobalColourMapSize(pageSize);
-
- if (mCamera->getFarClipDistance() == 0)
-
TerrainGlobalOptions::getSingleton().setCompositeMapDistance(1000.0f);
- else
-
TerrainGlobalOptions::getSingleton().setCompositeMapDistance(std::min(1000.0f,
mCamera->getFarClipDistance()));
-
- //terrainOptions->setUseRayBoxDistanceCalculation(true);
-
- // adds strange colours for debug purposes
-
//TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->setDebugLevel(1);
-
- // TBD: optimizations
- TerrainMaterialGeneratorA::SM2Profile* matProfile =
static_cast<TerrainMaterialGeneratorA::SM2Profile*>(TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->getActiveProfile());
- matProfile->setLightmapEnabled(true);
- //matProfile->setLayerNormalMappingEnabled(false);
- //matProfile->setLayerSpecularMappingEnabled(false);
- //matProfile->setLayerParallaxMappingEnabled(false);
-
- matProfile->setGlobalColourMapEnabled(false);
- matProfile->setReceiveDynamicShadowsDepth(true);
-
-
- TerrainGlobalOptions::getSingleton().setCompositeMapSize(1024);
- //TerrainGlobalOptions::getSingleton().setCompositeMapDistance(100);
- TerrainGlobalOptions::getSingleton().setSkirtSize(1);
- TerrainGlobalOptions::getSingleton().setLightMapSize(256);
- TerrainGlobalOptions::getSingleton().setCastsDynamicShadows(true);
-
- // Important to set these so that the terrain knows what to use for
derived (non-realtime) data
- Light *mainLight = SkyManager::getSingleton().getMainLight();
- if (mainLight)
TerrainGlobalOptions::getSingleton().setLightMapDirection(mainLight->getDerivedDirection());
-
TerrainGlobalOptions::getSingleton().setCompositeMapAmbient(mSceneMgr->getAmbientLight());
- //terrainOptions->setCompositeMapAmbient(ColourValue::Red);
- if (mainLight)
TerrainGlobalOptions::getSingleton().setCompositeMapDiffuse(mainLight->getDiffuseColour());
- */
-
-
// load the textures and blendmaps into our data structures
blendMaps.clear();
blendMode.clear();
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