Revision: 2649
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2649&view=rev
Author:   rorthomas
Date:     2012-05-24 15:38:37 +0000 (Thu, 24 May 2012)
Log Message:
-----------
moved terrain optimizations to config file

Modified Paths:
--------------
    trunk/source/main/gameplay/TerrainManager.cpp

Modified: trunk/source/main/gameplay/TerrainManager.cpp
===================================================================
--- trunk/source/main/gameplay/TerrainManager.cpp       2012-05-24 14:30:25 UTC 
(rev 2648)
+++ trunk/source/main/gameplay/TerrainManager.cpp       2012-05-24 15:38:37 UTC 
(rev 2649)
@@ -157,55 +157,21 @@
        if (!terrainConfig.getSetting("maxBatchSize").empty())
                defaultimp.maxBatchSize = 
PARSEINT(terrainConfig.getSetting("maxBatchSize"));
 
-       /*
-       // testing composite map
+       // optimizations
+       TerrainMaterialGeneratorA::SM2Profile* matProfile = 
static_cast<TerrainMaterialGeneratorA::SM2Profile*>(terrainOptions->getDefaultMaterialGenerator()->getActiveProfile());
+       
matProfile->setLightmapEnabled(StringConverter::parseBool(terrainConfig.getSetting("LightmapEnabled")));
+       
matProfile->setLayerNormalMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("NormalMappingEnabled")));
+       
matProfile->setLayerSpecularMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("SpecularMappingEnabled")));
+       
matProfile->setLayerParallaxMappingEnabled(StringConverter::parseBool(terrainConfig.getSetting("ParallaxMappingEnabled")));
+       
matProfile->setGlobalColourMapEnabled(StringConverter::parseBool(terrainConfig.getSetting("GlobalColourMapEnabled")));
+       
matProfile->setReceiveDynamicShadowsDepth(StringConverter::parseBool(terrainConfig.getSetting("ReceiveDynamicShadowsDepth")));
 
+       
terrainOptions->setCompositeMapSize(PARSEINT(terrainConfig.getSetting("CompositeMapSize")));
+       
terrainOptions->setCompositeMapDistance(PARSEINT(terrainConfig.getSetting("CompositeMapDistance")));
+       
terrainOptions->setSkirtSize(PARSEINT(terrainConfig.getSetting("SkirtSize")));
+       
terrainOptions->setLightMapSize(PARSEINT(terrainConfig.getSetting("LightMapSize")));
+       
terrainOptions->setCastsDynamicShadows(PARSEINT(terrainConfig.getSetting("CastsDynamicShadows")));
 
-
-
-       // Configure default import settings for if we use imported image
-       Terrain::ImportData& defaultimp = 
mTerrainGroup->getDefaultImportSettings();
-       defaultimp.terrainSize  = pageSize;
-       defaultimp.worldSize    = mapsizex;
-
-       
//TerrainGlobalOptions::getSingleton().setDefaultGlobalColourMapSize(pageSize);
-
-       if (mCamera->getFarClipDistance() == 0)
-               
TerrainGlobalOptions::getSingleton().setCompositeMapDistance(1000.0f);
-       else
-               
TerrainGlobalOptions::getSingleton().setCompositeMapDistance(std::min(1000.0f, 
mCamera->getFarClipDistance()));
-       
-       //terrainOptions->setUseRayBoxDistanceCalculation(true);
-
-       // adds strange colours for debug purposes
-       
//TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->setDebugLevel(1);
-
-       // TBD: optimizations
-       TerrainMaterialGeneratorA::SM2Profile* matProfile = 
static_cast<TerrainMaterialGeneratorA::SM2Profile*>(TerrainGlobalOptions::getSingleton().getDefaultMaterialGenerator()->getActiveProfile());
-       matProfile->setLightmapEnabled(true);
-       //matProfile->setLayerNormalMappingEnabled(false);
-       //matProfile->setLayerSpecularMappingEnabled(false);
-       //matProfile->setLayerParallaxMappingEnabled(false);
-
-       matProfile->setGlobalColourMapEnabled(false);
-       matProfile->setReceiveDynamicShadowsDepth(true);
-
-
-       TerrainGlobalOptions::getSingleton().setCompositeMapSize(1024);
-       //TerrainGlobalOptions::getSingleton().setCompositeMapDistance(100);
-       TerrainGlobalOptions::getSingleton().setSkirtSize(1);
-       TerrainGlobalOptions::getSingleton().setLightMapSize(256);
-       TerrainGlobalOptions::getSingleton().setCastsDynamicShadows(true);
-
-       // Important to set these so that the terrain knows what to use for 
derived (non-realtime) data
-       Light *mainLight = SkyManager::getSingleton().getMainLight();
-       if (mainLight) 
TerrainGlobalOptions::getSingleton().setLightMapDirection(mainLight->getDerivedDirection());
-       
TerrainGlobalOptions::getSingleton().setCompositeMapAmbient(mSceneMgr->getAmbientLight());
-       //terrainOptions->setCompositeMapAmbient(ColourValue::Red);
-       if (mainLight) 
TerrainGlobalOptions::getSingleton().setCompositeMapDiffuse(mainLight->getDiffuseColour());
-       */
-
-
        // load the textures and blendmaps into our data structures
        blendMaps.clear();
        blendMode.clear();

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