Revision: 2688
          http://rigsofrods.svn.sourceforge.net/rigsofrods/?rev=2688&view=rev
Author:   ulteq
Date:     2012-05-26 03:52:34 +0000 (Sat, 26 May 2012)
Log Message:
-----------
Terrain WIP

Modified Paths:
--------------
    trunk/source/main/terrain/TerrainGeometryManager.cpp
    trunk/source/main/terrain/TerrainGeometryManager.h
    trunk/source/main/terrain/TerrainManager.cpp
    trunk/source/main/terrain/TerrainManager.h
    trunk/source/main/terrain/TerrainObjectManager.cpp
    trunk/source/main/terrain/TerrainObjectManager.h

Modified: trunk/source/main/terrain/TerrainGeometryManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainGeometryManager.cpp        2012-05-26 
03:44:14 UTC (rev 2687)
+++ trunk/source/main/terrain/TerrainGeometryManager.cpp        2012-05-26 
03:52:34 UTC (rev 2688)
@@ -26,9 +26,8 @@
 
 using namespace Ogre;
 
-TerrainGeometryManager::TerrainGeometryManager(Ogre::SceneManager *smgr, 
TerrainManager *terrainManager) :
-         mSceneMgr(smgr)
-       , terrainManager(terrainManager)
+TerrainGeometryManager::TerrainGeometryManager(TerrainManager *terrainManager) 
:
+         terrainManager(terrainManager)
        , disableCaching(false)
        , mTerrainsImported(false)
 {

Modified: trunk/source/main/terrain/TerrainGeometryManager.h
===================================================================
--- trunk/source/main/terrain/TerrainGeometryManager.h  2012-05-26 03:44:14 UTC 
(rev 2687)
+++ trunk/source/main/terrain/TerrainGeometryManager.h  2012-05-26 03:52:34 UTC 
(rev 2688)
@@ -17,8 +17,8 @@
 You should have received a copy of the GNU General Public License
 along with Rigs of Rods.  If not, see <http://www.gnu.org/licenses/>.
 */
-#ifndef TerrainGeometryManager_H__
-#define TerrainGeometryManager_H__
+#ifndef __TerrainGeometryManager_H_
+#define __TerrainGeometryManager_H_
 
 #include "RoRPrerequisites.h"
 
@@ -34,7 +34,8 @@
 class TerrainGeometryManager
 {
 public:
-       TerrainGeometryManager(Ogre::SceneManager *smgr, TerrainManager 
*terrainManager);
+
+       TerrainGeometryManager(TerrainManager *terrainManager);
        ~TerrainGeometryManager();
 
        void loadOgreTerrainConfig(Ogre::String filename);
@@ -57,16 +58,16 @@
        }
 
 protected:
+
+       Ogre::ConfigFile terrainConfig;
+       Ogre::String baseName;
+       TerrainManager *terrainManager;
+       TerrainObjectManager *objectManager;
        bool disableCaching;
        bool mTerrainsImported;
-       Ogre::SceneManager *mSceneMgr;
-       TerrainManager *terrainManager;
        int mapsizex, mapsizey, mapsizez, pageSize, terrainSize, worldSize;
-       Ogre::String baseName;
-       Ogre::ConfigFile terrainConfig;
        int pageMinX, pageMaxX, pageMinY, pageMaxY;
        int terrainLayers;
-       TerrainObjectManager *objectManager;
 
        // terrain engine specific
        Ogre::TerrainGroup *mTerrainGroup;
@@ -88,6 +89,5 @@
        void initBlendMaps( Ogre::Terrain* t );
        void getTerrainImage(int x, int y, Ogre::Image& img);
 };
-#endif // TerrainGeometryManager_H__
 
-
+#endif // __TerrainGeometryManager_H_

Modified: trunk/source/main/terrain/TerrainManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainManager.cpp        2012-05-26 03:44:14 UTC 
(rev 2687)
+++ trunk/source/main/terrain/TerrainManager.cpp        2012-05-26 03:52:34 UTC 
(rev 2688)
@@ -19,23 +19,26 @@
 */
 #include "TerrainManager.h"
 
+#include "BeamData.h"
 #include "BeamFactory.h"
-#include "CameraManager.h"
-#include "RoRFrameListener.h"
-#include "SkyManager.h"
-#include "TerrainObjectManager.h"
-#include "TerrainGeometryManager.h"
-#include "TerrainHeightFinder.h"
-
+#include "Character.h"
+#include "DustManager.h"
+#include "GlowMaterialListener.h"
 #include "ScriptEngine.h"
-
+#include "Settings.h"
 #include "ShadowManager.h"
+#include "SkyManager.h"
+#include "SoundScriptManager.h"
+#include "TerrainGeometryManager.h"
+#include "TerrainObjectManager.h"
 #include "dashboard.h"
-
+#include "envmap.h"
+#include "errorutils.h"
+#include "gui_friction.h"
 #include "Character.h"
 
 #include "hdrlistener.h"
-
+#include "language.h"
 #include "utils.h"
 
 using namespace Ogre;
@@ -44,8 +47,9 @@
          mSceneMgr(smgr)
        , mWindow(window)
        , mCamera(camera)
-       , waterLine(-9999)
-       , person(person)
+       , mCharacter(person)
+       , loading_state(NONE_LOADED)
+       , water_height(-9999)
 {
 
 }
@@ -55,10 +59,10 @@
 
 }
 
-void TerrainManager::loadTerrain( Ogre::String filename )
+void TerrainManager::loadTerrain(String filename)
 {
-       char line[1024] = "";
        DataStreamPtr ds;
+
        try
        {
                ds = 
ResourceGroupManager::getSingleton().openResource(filename, 
ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
@@ -72,51 +76,42 @@
        // now generate the hash of it
        fileHash = generateHashFromDataStream(ds);
 
-       terrainConfig.load(ds, "\t:=", false);
+       mTerrainConfig.load(ds, "\t:=", false);
 
        // read in the settings
-       terrainName = terrainConfig.getSetting("Name");
-       ogreTerrainConfigFilename = terrainConfig.getSetting("GeometryConfig");
+       terrain_name = mTerrainConfig.getSetting("Name");
+
+       ogre_terrain_config_filename = 
mTerrainConfig.getSetting("GeometryConfig");
        // otc = ogre terrain config
-       if (ogreTerrainConfigFilename.find(".otc") == String::npos)
+       if (ogre_terrain_config_filename.find(".otc") == String::npos)
        {
                showError(_L("Terrain loading error"), _L("the new terrain mode 
only supports .otc configurations"));
                exit(125);
        }
 
-       if(!terrainConfig.getSetting("WaterLine").empty())
-               waterLine = 
StringConverter::parseReal(terrainConfig.getSetting("WaterLine"));
+       if (!mTerrainConfig.getSetting("WaterLine").empty())
+       {
+               water_height = 
StringConverter::parseReal(mTerrainConfig.getSetting("WaterLine"));
+       }
 
-       ambientColor = 
StringConverter::parseColourValue(terrainConfig.getSetting("AmbientColor"));
-       startPosition = 
StringConverter::parseVector3(terrainConfig.getSetting("StartPosition"));
+       ambient_color = 
StringConverter::parseColourValue(mTerrainConfig.getSetting("AmbientColor"));
+       start_position = 
StringConverter::parseVector3(mTerrainConfig.getSetting("StartPosition"));
 
        // then, init the subsystems, order is important :)
        initSubSystems();
 
        fixCompositorClearColor();
 
-
-       // fix the person starting position
-       /*
-       if (persostart.isZeroLength() && !spl.pos.isZeroLength())
-       {
-               if (hfinder)
-                       persostart = Vector3(spl.pos.x, 
hfinder->getHeightAt(spl.pos.x, spl.pos.z), spl.pos.z);
-               else
-                       persostart = spl.pos;
-       }
-       */
-
        loadTerrainObjects();
 
        collisions->printStats();
 
-       loading_state=TERRAIN_LOADED;
+       loading_state = TERRAIN_LOADED;
 
 
 
-       if (debugCollisions)
-               collisions->createCollisionDebugVisualization();
+       //if (debugCollisions)
+               //collisions->createCollisionDebugVisualization();
 
        // bake the decals
        //finishTerrainDecal();
@@ -127,13 +122,10 @@
 void TerrainManager::initSubSystems()
 {
        // objects  - .odef support
-       objectManager   = new TerrainObjectManager(mSceneMgr, this);
+       object_manager   = new TerrainObjectManager(this);
        
        // geometry - ogre terrain things
-       geometryManager = new TerrainGeometryManager(mSceneMgr, this);
-
-       // collision integration
-       initHeightFinder();
+       geometry_manager = new TerrainGeometryManager(this);
        
        // shadows
        initShadows();
@@ -150,79 +142,74 @@
        initVegetation();
 
        if (BSETTING("HDR", false))
+       {
                initHDR();
-
+       }
        if (BSETTING("Glow", false))
+       {
                initGlow();
-
+       }
        if (BSETTING("Motion blur", false))
+       {
                initMotionBlur();
-       
-
+       }
        if (BSETTING("Sunburn", false))
+       {
                initSunburn();
-
-       if(waterLine != -9999)
+       }
+       if (water_height != -9999)
+       {
                initWater();
-
-       //environment map
-       if(!BSETTING("Envmapdisable", false))
+       }
+       // environment map
+       if (!BSETTING("Envmapdisable", false))
+       {
                initEnvironmentMap();
-
-       // map must be loaded before the script engine
+       }
        // init the map
        if (!BSETTING("disableOverViewMap", false))
+       {
                initSurveyMap();
-
-
+       }
        initDashboards();
 }
 
 void TerrainManager::initCamera()
 {
-       mCamera->getViewport()->setBackgroundColour(ambientColor);
+       mCamera->getViewport()->setBackgroundColour(ambient_color);
 
-       // still required?
-       farclip = ISETTING("SightRange", 2000);
-       bool inifite_farclip = false;
-       if (farclip == 5000 && 
mRoot->getRenderSystem()->getCapabilities()->hasCapability(Ogre::RSC_INFINITE_FAR_PLANE))
-       {
-               mCamera->setFarClipDistance(0);   // enable infinite far clip 
distance if we can
-               inifite_farclip = true;
-       } else
-       {
-               farclip = std::min((float)farclip, terrainzsize * 1.8f);
-               mCamera->setFarClipDistance(farclip);
-       }
+       //mCamera->setFarClipDistance(0);
 
-       mCamera->setPosition(startPosition);
+       mCamera->setPosition(start_position);
 }
 
 void TerrainManager::initSkySubSystem()
 {
 #ifdef USE_CAELUM
-       //Caelum skies
-       useCaelum = SSETTING("Sky effects", "Caelum (best looking, 
slower)")=="Caelum (best looking, slower)";
+       // Caelum skies
+       bool useCaelum = SSETTING("Sky effects", "Caelum (best looking, 
slower)")=="Caelum (best looking, slower)";
+
        if (useCaelum)
        {
-               skyManager = new SkyManager(mSceneMgr, mWindow, mCamera);
+               sky_manager = new SkyManager(mSceneMgr, mWindow, mCamera);
 
                // try to load caelum config
-               String caelumConfig = 
terrainConfig.getSetting("CaelumConfigFile");
-               if(!caelumConfig.empty() && 
ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(caelumConfig))
+               String caelumConfig = 
mTerrainConfig.getSetting("CaelumConfigFile");
+
+               if (!caelumConfig.empty() && 
ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(caelumConfig))
                {
                        // config provided and existing, use it :)
-                       skyManager->loadScript(caelumConfig);
+                       sky_manager->loadScript(caelumConfig);
                } else
                {
                        // no config provided, fall back to the default one
-                       skyManager->loadScript("ror_default_sky");
+                       sky_manager->loadScript("ror_default_sky");
                }
-#endif //USE_CAELUM
        } else
-#endif //CAELUM
+#endif //USE_CAELUM
        {
-               String sandStormConfig = 
terrainConfig.getSetting("SandStormCubeMap");
+               String sandStormConfig = 
mTerrainConfig.getSetting("SandStormCubeMap");
+
                if (!sandStormConfig.empty())
                {
                        // use custom
@@ -237,27 +224,27 @@
 
 void TerrainManager::initLight()
 {
-       if(useCaelum)
+       if (use_caelum)
        {
-               mainLight = skyManager->getMainLight();
+               main_light = sky_manager->getMainLight();
        } else
        {
                // screw caelum, we will roll our own light
 
                // Create a light
-               mainLight = mSceneMgr->createLight("MainLight");
+               main_light = mSceneMgr->createLight("MainLight");
                //directional light for shadow
-               mainLight->setType(Light::LT_DIRECTIONAL);
-               mainLight->setDirection(0.785, -0.423, 0.453);
+               main_light->setType(Light::LT_DIRECTIONAL);
+               main_light->setDirection(0.785, -0.423, 0.453);
 
-               mainLight->setDiffuseColour(ambientColor);
-               mainLight->setSpecularColour(ambientColor);
+               main_light->setDiffuseColour(ambient_color);
+               main_light->setSpecularColour(ambient_color);
        }
 }
 
 void TerrainManager::initFog()
 {
-       mSceneMgr->setFog(FOG_LINEAR, ambientColor,  0, farclip * 0.7, farclip 
* 0.9);
+       mSceneMgr->setFog(FOG_LINEAR, ambient_color,  0, farclip * 0.7, farclip 
* 0.9);
 }
 
 void TerrainManager::initVegetation()
@@ -291,14 +278,14 @@
 void TerrainManager::initHDR()
 {
        Viewport *vp = mCamera->getViewport();
-       Ogre::CompositorInstance *instance = 
Ogre::CompositorManager::getSingleton().addCompositor(vp, "HDR", 0);
-       Ogre::CompositorManager::getSingleton().setCompositorEnabled(vp, "HDR", 
true);
+       CompositorInstance *instance = 
CompositorManager::getSingleton().addCompositor(vp, "HDR", 0);
+       CompositorManager::getSingleton().setCompositorEnabled(vp, "HDR", true);
 
        // HDR needs a special listener
-       hdrListener = new HDRListener();
-       instance->addListener(hdrListener);
-       hdrListener->notifyViewportSize(vp->getActualWidth(), 
vp->getActualHeight());
-       hdrListener->notifyCompositor(instance);
+       hdr_listener = new HDRListener();
+       instance->addListener(hdr_listener);
+       hdr_listener->notifyViewportSize(vp->getActualWidth(), 
vp->getActualHeight());
+       hdr_listener->notifyCompositor(instance);
 }
 
 void TerrainManager::initGlow()
@@ -306,7 +293,7 @@
        CompositorManager::getSingleton().addCompositor(mCamera->getViewport(), 
"Glow");
        
CompositorManager::getSingleton().setCompositorEnabled(mCamera->getViewport(), 
"Glow", true);
        GlowMaterialListener *gml = new GlowMaterialListener();
-       Ogre::MaterialManager::getSingleton().addListener(gml);
+       MaterialManager::getSingleton().addListener(gml);
 }
 
 void TerrainManager::initMotionBlur()
@@ -410,7 +397,7 @@
        // now with extensive error checking
        if 
(CompositorManager::getSingleton().hasCompositorChain(mCamera->getViewport()))
        {
-               //      
//CompositorManager::getSingleton().getCompositorChain(mCamera->getViewport())->getCompositor(0)->getTechnique()->getOutputTargetPass()->getPass(0)->setClearColour(fadeColour);
+               //      
//CompositorManager::getSingleton().getCompositorChain(mCamera->getViewport())->getCompositor(0)->getTechnique()->getOutputTargetPass()->getPass(0)->setClearColour(fade_color);
                CompositorInstance *co = 
CompositorManager::getSingleton().getCompositorChain(mCamera->getViewport())->_getOriginalSceneCompositor();
                if (co)
                {
@@ -422,7 +409,9 @@
                                {
                                        CompositionPass *p = ctp->getPass(0);
                                        if (p)
-                                               p->setClearColour(fadeColour);
+                                       {
+                                               p->setClearColour(fade_color);
+                                       }
                                }
                        }
                }
@@ -432,7 +421,7 @@
 void TerrainManager::initWater()
 {
        //water!
-       if (waterLine != -9999)
+       if (water_height != -9999)
        {
                bool usewaves=(BSETTING("Waves", false));
 
@@ -453,98 +442,67 @@
                else if (waterSettingsString == "Reflection + refraction 
(quality optimized)")
                        water = new WaterOld(WaterOld::WATER_FULL_QUALITY, 
mCamera, mSceneMgr, mWindow, waterline, &mapsizex, &mapsizez, usewaves);
        }
-       if (water) water->setFadeColour(ambientColor);
-       if (person) person->setWater(water);
+       if (water) water->setFadeColour(ambient_color);
+       if (mCharacter) mCharacter->setWater(water);
        BeamFactory::getSingleton().w = water;
        DustManager::getSingleton().setWater(water);
 }
 
 void TerrainManager::initEnvironmentMap()
 {
-       envmap = new Envmap(mSceneMgr, mWindow, mCamera, BSETTING("Envmap", 
false), ISETTING("EnvmapUpdateRate", 1));
+       envmap = new Envmap(this);
 }
 
 void TerrainManager::initDashboards()
 {
-       dashboard = new Dashboard(mSceneMgr);
+       dashboard = new Dashboard(this);
 }
 
-void TerrainManager::initHeightFinder()
-{
-       heightFinder = new TerrainHeightFinder(geometryManager);
-       collisions->setHfinder(heightFinder);
-
-       if (person)
-               person->setHFinder(heightFinder);
-
-       // update hfinder instance in factory
-       BeamFactory::getSingleton().mfinder = heightFinder;
-}
-
 void TerrainManager::initShadows()
 {
-       shadowManager   = new ShadowManager(mSceneMgr, mWindow, mCamera);
-       shadowManager->loadConfiguration();
+       shadow_manager   = new ShadowManager(this);
+       shadow_manager->loadConfiguration();
 }
 
 void TerrainManager::loadTerrainObjects()
 {
-       Ogre::ConfigFile::SettingsIterator objectsIterator = 
terrainConfig.getSettingsIterator("Objects");
-       Ogre::String svalue, sname;
+       ConfigFile::SettingsIterator objectsIterator = 
mTerrainConfig.getSettingsIterator("Objects");
+       String svalue, sname;
        while (objectsIterator.hasMoreElements())
        {
                sname = objectsIterator.peekNextKey();
-               Ogre::StringUtil::trim(sname);
+               StringUtil::trim(sname);
                svalue = objectsIterator.getNext();
-               Ogre::StringUtil::trim(svalue);
+               StringUtil::trim(svalue);
 
-               objectManager->loadObjectConfigFile(sname);
+               object_manager->loadObjectConfigFile(sname);
        }
 }
 
 void TerrainManager::initCollisions()
 {
-       collisions = new Collisions(this, mSceneMgr, debugCollisions);
-
-       // load AS
-#ifdef USE_ANGELSCRIPT
-       ScriptEngine::getSingleton().setCollisions(collisions);
-
-       // update icollisions instance in factory
-       BeamFactory::getSingleton().icollisions = collisions;
-
-       if (person) person->setCollisions(collisions);
-#ifdef USE_MYGUI
-       if (GUI_Friction::getSingletonPtr())
-               GUI_Friction::getSingleton().setCollisions(collisions);
-#endif //MYGUI
-
-       // advanced camera collision tools
-       mCollisionTools = new MOC::CollisionTools(mSceneMgr);
-       // set how far we want the camera to be above ground
-       mCollisionTools->setHeightAdjust(0.2f);
+       collisions = new Collisions(this);
+       gEnv->collisions = collisions;
 }
 
 void TerrainManager::initScripting()
 {
 #ifdef USE_ANGELSCRIPT
-       if (!netmode)
+       if (!BSETTING("netmode", false))
        {
-               Ogre::ConfigFile::SettingsIterator objectsIterator = 
terrainConfig.getSettingsIterator("scripts");
-               Ogre::String svalue, sname;
-               int loaded = 0;
+               ConfigFile::SettingsIterator objectsIterator = 
mTerrainConfig.getSettingsIterator("scripts");
+               bool loaded = false;
                while (objectsIterator.hasMoreElements())
                {
-                       sname = objectsIterator.peekNextKey();
-                       Ogre::StringUtil::trim(sname);
-                       svalue = objectsIterator.getNext();
-                       Ogre::StringUtil::trim(svalue);
+                       String sname = objectsIterator.peekNextKey();
+                       StringUtil::trim(sname);
+                       String svalue = objectsIterator.getNext();
+                       StringUtil::trim(svalue);
 
                        ScriptEngine::getSingleton().loadScript(sname);
-                       loaded++;
+                       loaded = true;
                }
-
-               if(loaded == 0)
+               if (loaded)
                {
                        // load a default script that does the most basic things
                        ScriptEngine::getSingleton().loadScript("default.as");
@@ -566,12 +524,7 @@
        BeamFactory::getSingleton().recalcGravityMasses();
 }
 
-float TerrainManager::getGravity()
-{
-       return gravity;
-}
-
 void TerrainManager::initSurveyMap()
 {
-       surveyMap = new MapControl(mapsizex, mapsizey, mapsizez);
+       //survey_map = new MapControl(mapsizex, mapsizey, mapsizez);
 }

Modified: trunk/source/main/terrain/TerrainManager.h
===================================================================
--- trunk/source/main/terrain/TerrainManager.h  2012-05-26 03:44:14 UTC (rev 
2687)
+++ trunk/source/main/terrain/TerrainManager.h  2012-05-26 03:52:34 UTC (rev 
2688)
@@ -17,8 +17,8 @@
 You should have received a copy of the GNU General Public License
 along with Rigs of Rods.  If not, see <http://www.gnu.org/licenses/>.
 */
-#ifndef TERRAINMANAGER_H__
-#define TERRAINMANAGER_H__
+#ifndef __TerrainManager_H_
+#define __TerrainManager_H_
 
 #include "RoRPrerequisites.h"
 #include <OgreConfigFile.h>
@@ -26,82 +26,77 @@
 class TerrainManager
 {
 public:
-       TerrainManager(Ogre::SceneManager *smgr, Ogre::RenderWindow *window, 
Ogre::Camera *camera, Character *person);
+
+       TerrainManager(Ogre::SceneManager *smgr, Ogre::RenderWindow *window, 
Ogre::Camera *camera, Character *character);
        ~TerrainManager();
 
        void loadTerrain(Ogre::String filename);
-
-       void setGravity(float value);
-       float getGravity();
-
-
+       
        inline Collisions *getCollisions() { return collisions; };
        inline Water *getWater() { return water; };
        inline Envmap *getEnvmap() { return envmap; };
 
+       void setGravity(float value);
+       float getGravity() { return gravity; };
+
 protected:
        // members
-       Ogre::SceneManager *mSceneMgr;
-       Ogre::RenderWindow *mWindow;
        Ogre::Camera *mCamera;
-       Ogre::ConfigFile terrainConfig;
-       Character *person;
+       Ogre::ConfigFile mTerrainConfig;
+       Ogre::RenderWindow *mWindow;
+       Ogre::SceneManager *mSceneMgr;
+       Character *mCharacter;
 
        // subsystems
-       TerrainObjectManager *objectManager;
-       TerrainGeometryManager *geometryManager;
-       TerrainHeightFinder *heightFinder;
-       ShadowManager *shadowManager;
-       SkyManager *skyManager;
-       Envmap *envmap;
-       Dashboard *dashboard;
+       Character *character;
        Collisions *collisions;
-       Water *water;
-       MapControl *surveyMap;
+       Dashboard *dashboard;
+       Envmap *envmap;
+       HDRListener *hdr_listener;
+       MapControl *survey_map;
+       ShadowManager *shadow_manager;
+       SkyManager *sky_manager;
+       TerrainGeometryManager *geometry_manager;
+       TerrainHeightFinder *height_finder;
+       TerrainObjectManager *object_manager;
+       Water *water;   
 
-       // subsystem properties
-       HDRListener *hdrListener;
-
-
        // properties
+       Ogre::ColourValue ambient_color;
+       Ogre::ColourValue fade_color;
+       Ogre::Light *main_light;
        Ogre::String fileHash;
-       Ogre::String terrainName;
-       Ogre::String ogreTerrainConfigFilename;
-
-       float waterLine;
-       Ogre::ColourValue ambientColor;
-       Ogre::Vector3 startPosition;
-       bool useCaelum;
-       int farclip;
+       Ogre::String ogre_terrain_config_filename;
+       Ogre::String terrain_name;
+       Ogre::Vector3 start_position;
+       bool use_caelum;
        float gravity;
+       float water_height;
+       int farclip;
+       int loading_state;
 
-
-       Ogre::Light *mainLight;
-
-
        // internal methods
-       void initSubSystems();
        void initCamera();
-       void initSkySubSystem();
-       void initLight();
+       void initCollisions();
+       void initDashboards();
+       void initEnvironmentMap();
        void initFog();
-       void initVegetation();
-       void initHDR();
        void initGlow();
+       void initHDR();
+       void initLight();
        void initMotionBlur();
+       void initScripting();
+       void initShadows();
+       void initSkySubSystem();
+       void initSubSystems();
        void initSunburn();
+       void initVegetation();
        void initWater();
-       void initEnvironmentMap();
-       void initDashboards();
-       void initHeightFinder();
-       void initShadows();
-       void initCollisions();
-       void initScripting();
        void initSurveyMap();
 
        void fixCompositorClearColor();
 
        void loadTerrainObjects();
 };
-#endif // TERRAINMANAGER_H__
 
+#endif // __TerrainManager_H_

Modified: trunk/source/main/terrain/TerrainObjectManager.cpp
===================================================================
--- trunk/source/main/terrain/TerrainObjectManager.cpp  2012-05-26 03:44:14 UTC 
(rev 2687)
+++ trunk/source/main/terrain/TerrainObjectManager.cpp  2012-05-26 03:52:34 UTC 
(rev 2688)
@@ -26,9 +26,8 @@
 
 using namespace Ogre;
 
-TerrainObjectManager::TerrainObjectManager(Ogre::SceneManager *smgr, 
TerrainManager *terrainManager) :
-         mSceneMgr(smgr)
-       , terrainManager(terrainManager)
+TerrainObjectManager::TerrainObjectManager(TerrainManager *terrainManager) :
+         terrainManager(terrainManager)
 {
 }
 

Modified: trunk/source/main/terrain/TerrainObjectManager.h
===================================================================
--- trunk/source/main/terrain/TerrainObjectManager.h    2012-05-26 03:44:14 UTC 
(rev 2687)
+++ trunk/source/main/terrain/TerrainObjectManager.h    2012-05-26 03:52:34 UTC 
(rev 2688)
@@ -17,22 +17,23 @@
 You should have received a copy of the GNU General Public License
 along with Rigs of Rods.  If not, see <http://www.gnu.org/licenses/>.
 */
-#ifndef TERRAINOBJECTMANAGER_H__
-#define TERRAINOBJECTMANAGER_H__
+#ifndef __TerrainObjectManager_H_
+#define __TerrainObjectManager_H_
 
 #include "RoRPrerequisites.h"
 
 class TerrainObjectManager
 {
 public:
-       TerrainObjectManager(Ogre::SceneManager *smgr, TerrainManager 
*terrainManager);
+
+       TerrainObjectManager(TerrainManager *terrainManager);
        ~TerrainObjectManager();
 
 
        void loadObjectConfigFile(Ogre::String filename);
 
 protected:
-       Ogre::SceneManager *mSceneMgr;
+
        TerrainManager *terrainManager;
 
        typedef struct {
@@ -57,16 +58,11 @@
 
        Road *road;
 
-       std::map< std::string, loaded_object_t >  loadedObjects;
-       std::map< std::string, spawn_location_t > netSpawnPos;
-       std::vector< animated_object_t >          animatedObjects;
-
        localizer_t localizers[64];
 
        void loadObject(const char* name, float px, float py, float pz, float 
rx, float ry, float rz, Ogre::SceneNode * bakeNode, const char* instancename, 
bool enable_collisions=true, int scripthandler=-1, const char *type=0, bool 
uniquifyMaterial=false);
        void unloadObject(const char* name);
        bool updateAnimatedObjects(float dt);
 };
-#endif // TERRAINOBJECTMANAGER_H__
 
-
+#endif // __TerrainObjectManager_H_

This was sent by the SourceForge.net collaborative development platform, the 
world's largest Open Source development site.


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